Playground Mod

The Omega said:
Good! Omega have a few units in mind..... Want Omega to tell you them?
Sure.

The Omega said:
Yeah, it does.... But you're right about the political correctness. Still.... You hear that noise? That's the noise of all the people who at one time or another ruled the barbarians. They're coming for you. They're going to kill you for suggesting the use of the Nazi flag for their glorious civilization.;)
Bah! But then using any other flag would be suggesting that their entire country is barbaric. So this way, we are offending the least amount of people.

Or we can look for an entirely new flag that no one has used... And I can't make flag LHs.
 
Okay, unit time!!!!

Okay, the leader would either be Anthony or Josh.... I don't know what the starting king unit would be, but it would upgrade to that black knight unit that someone made.... (The leader of the Barbs in middle school called himself the Black Prince)
Then, for units, their first units would be Barbarians and Soccer Players. They'd also be able to build the Giant Squid Things (Basically, at the start of the game, they wouldn't be very different from the Rouge Kids) Then, Barbarians would upgrade to Barbarian Swordsmen (Using that one unit where it's the warrior with the sword. They'd be the first non-HN unit they could make), and Soccer Player would upgrade to Raiders (Still HN, using the horseman graphic). The Squid thing would upgrade to a Ghost Ship, which while not HN, would be able to transport. Later in the tech tree, they'd be able to build Little Kids, which are weak but fast and cheap (Maybe use a dwarf unit for the animation?) Their swordsmen would then upgrade to some kinda viking-ax-guy, and the Raiders woudl upgrade to some kinda viking-horse-guy. Ghost ships would upgrade to longboats. (I just wanted an excuse to put Vikings in the game;) ) None of those units would be HN. Then around the time that everyone's in the high school, the Barbarians start being able to build units that are based off of the stereotypical high school groups (Jocks, nerds, goths, etc.) They'd be HN, but I'm unsure of the stats, or what animations to use.
The Barbarians would also be able to build a SW which autoproduces Chieftans, which would be like MGLs, but higher attack and defense stats. On the same tech where you can upgrade the king, you can upgrade the Chieftans to Black Knights, which would be strong, but would lose their army building and rushing abilities.
And then, near the end (Or at the end, if you want) of the tech tree, they would be able to build Pirates, and Pirate Ships, which would have the power of awesomeness on their side, and would crush the puny mortals who stand against them!:evil:

What's missing is some kind of artillery or air force.... We could probably just go into the vast amounts of warhammer units that aaglo's created to find something, though.:)
 
Barbarian Horde: Virtually identical to the regular Barbarian, just with a different tech requirement.
Barbarian Swordsman: No HN, strong(ish) defense, somewhat strong offense.
Barbarian Long Axeman: No HN, strong(ish) defense, somewhat strong offense, Collateral damage.

Soccer Player Team: Virtually identical to the Soccer Player, but uses an M-unit graphic (that I'll make), and has greater defense.
Raider: 3 movement, no all terrain as road, but ignore all movement costs. Strong offense, low defense, no HN, collateral damage.

Little kid: 2 movement, low cost, no upkeep, low (4/4/2?) stats, no HN.

Pirate: 1 movement, high cost, high attack stats, Amphibious.

Rocket Cart: Same as Gatling Cannon, just 1 less ROF.

Giant Squid: Same thing as normal Giant Squid. HN.
Ghost Ship: Transports 2 units, exactly as strong as a Giant Squid, 1 movement faster.
Longboat: Transports 4 units, Defense and offense equal, a little bit stronger than the giant squid, faster than Ghost Ship.

Pirate Ship: As strong as the Boy Battleship. 1.5X the cost. Able to transport 1 unit.

UFT: Cheap. Half as strong as the Fighter in attack/defense, half as strong as the bomber in bombard. Same range.

Cheiften: 13/13/2,enslave to Barbarian Horde. King unit number 1.
Warlord: 17/14/2, enslave to Barbarian Swordsman. King unit number 2.
Prince: 21/15/3, Blitz, enslave to Barbarian Long Axeman. King unit number 3.

Colonist: Same as settler, but 1 pop point, 2 movement, and 20 shields.
 
I trhink pirates should have Amphibious assualt (They're pirates, after all)

And some of the later barb unit should get collateral damageness, so that they destroy improvement while they're attacking, to kinda represent the looting and pillaging and all that other stuff you get when barbarians attack.
 
Done.

And now Tech tree!

Here's a line that I'm suggesting:

Age 1:

Fast Attack (Soccer Players) -> Divide and Conquer (Ghost Ship, Colonist. See previous list.)

Unconventional Tactics (Giant Squid) -> Barbarian Rule (Barbarian Unique Gov) -> Divide and Conquer

Age 2:

Decentralization -> Barbarian Theory (Barbarian Unique Gov 2, Warlord, Raider, Barbarian Swordsman)

Little People Mercs (Little Kid) -> Barbarian Theory

Barbarian Theory -> Bombardment (Rocket Cart)

Age 3:

Expansion -> Flying Objects (UFT)
Exploration (reveal map) -> Flying Objects

Flying Objects -> Naval Expansion (Longboat)

Age 4:

Plunder -> Piracy (Pirates, Pirate Ship, Barbarian Unique Gov 3)
Axes (Barbarian Long Axeman) -> Piracy
Awsomeness (Prince) -> Piracy
 
Meh. Not really many beardless midget units have been made. (I don't really like the Hobbits)
 
Found a replacement for the Bombard Cannon.

Rocket Cart.
 
Idea!

Since there are so many all black units available, why don't we make a death strike faction?
 
Well, the problem with that is because Death Strike was unofficially run by FA.... I was thinking of adding some more Death Strike units for the Cold War scenario, but they'd be barbarian units, so they'd attack everyone, including FA (Which they did from time to time to create an illusion that we didn't control them)
 
Hmm, well, I guess that means no death strike civ...

Ah well.

And the barbs shouldn't have much culture producing buildings, right? Just that they are geared towards domination victory, right?
 
Right. They should have at least one, so they can get some border expansion, but not enough to actually do anything else.

And on that note, maybe the Girls should get more cultural producing buildings, so that they're more geared towards cultural win.


Oh, and Blue.... In my latest game, the GWC went through all of 5th grade in 4 turns.... Now, I know that should be impossible, since the minimum research time for one tech is 4 turns.... And there's alot more than one tech in that age....
 
Well, yeah, and their gov should be geared to have communal corruption, and have tons of secondary/third/fourth/fifth/so-on capitals, to reduce corruption. (but have no food/commerce/shield enhancing improvements whatsoever)

True... But what?

How?!?! Unless if they stole techs, and/or AI cheated.
 
Bluemofia said:
Well, yeah, and their gov should be geared to have communal corruption, and have tons of secondary/third/fourth/fifth/so-on capitals, to reduce corruption. (but have no food/commerce/shield enhancing improvements whatsoever)

True... But what?

How?!?! Unless if they stole techs, and/or AI cheated.
Yeah, okay.

Well, maybe something like cell phones, or jewelry, etc.

I have no idea. They entered 5th grade the same time as me, and da next thing I know they've researched practically all the techs in that era.
 
Yeah... But those would be crazy later things, (HS) and boys have cell phones as well. (plus I've never seen a girl with excessivly huge amounts of jewelry)

You know, I don't really know what girls do all day (aside from watch anime on the computer), so I don't really have much ideas.
 
Bluemofia said:
Yeah... But those would be crazy later things, (HS) and boys have cell phones as well. (plus I've never seen a girl with excessivly huge amounts of jewelry)

You know, I don't really know what girls do all day (aside from watch anime on the computer), so I don't really have much ideas.
Well, the average age for a kid getting a cell phone these days is about 9 years old. And girls use their cell phones much more than boys....


Umm.... Well.... They talk. And talk. And then talk some more. Not much other than that.
 
Yeah... But back then was a different story.

Exactly.
 
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