Tres more units.
First, the second UF unit.
Fortress Guard
Tech: Organized Defense
Upgrades to: Boy Alliance Infantry
Shields: 105
Pop Cost: 1 (To represent how it's part of the UF's actual army, not a mercenary)
Moves: 1
Attack: 11
Defense: 14
HP Bonus: 1
Bombard Str.: 2
ROF: 1
Requires Support
Zone of Control
Resource: Iron
Abilities: Foot Unit; Radar
Available To: UF
Class: Land
AI Strategies: Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Upgrade; Capture
Now, Reb Unit Time.
Guerilla (Uses Standard Civ3 Guerilla anim)
Tech: Military Specialization
Upgrades From: Reb Soldier
Upgrades to: Boy Alliance Infantry
Shields: 80
Moves: 2
Attack: 13
Defense: 11
HP Bonus: 1
Bombard Str: 6
ROF: 3
Requires Support
Zone of Control
Abilities: Foot Unit; Blitz; Amphibious; Starts Golden Age; Lethal Land Bombardment
Stealth Attack Targets: Everything but king units
Available To: Rebs
Class: Land
Ignore Movement Cost: Hills; Forest; Jungle
AI Strategies: Offense; Defense
Flags: All Standard Orders; Load; Airlift; Pillage; Stealth Attack; Upgrade Unit; Capture
Fanatic
Tech: Rebel!!!111!!!11
Upgrades to: Boy Alliance Infantry
Shield Cost: 70
Moves: 1
Bombard Str: 20
Range: 2
ROF: 3
Requires Support
Bombard FX
Abilities: Foot Unit; Cruise Missile; Lethal Land Bombard
Available to: Rebs
Class: Land
AI Strategies: Cruise Missile
Flags: All Standard Orders; Load; Airlift; Bombard