The Omega
Completely Insane
And we're missing HWP_small....
Hmm, figured there had to be something wrong with that combo of traits. I'll just lower their movement by 1. Then see what happens.From testing so far, I can tell that Chase is a wee-bit overpowered.... They explored the entire world in an incredibly short time, and due to all the goody huts they popped, plus their expansionist trait, they're incredibly far ahead in tech than anyone else. And they're winning a war against Senso, despite the fact that they're on opposite ends of the continent. Chase can easily send hordes of soldiers to Senso lands, but it takes forever for a single Senso unit to reach Chase lands, and by then, they've been killed.
I'd recommend either removing the "Treat all Terrain as Roads" ability, and simply having them ignore movement costs for everything, or keeping the ability, but lowering their movement to 1.
Okay, after some playing with the barbarians, I've realized that we need to add yet another unit.![]()
Barbarians need a non-Hidden Nationality defensive unit at the start of the game, cause as it is right now, they can't defend their cities without having people declare war on them constantly....
I think it's more a problem of there being alot more improvements in this mod then in the epic game, and since they all cost maintenance, you end up paying more than normal.
Maybe adding more money generating buildings/money generating resources?
Sure that shouldn't be 2 movement? Or do you want it to only be in effect when they've loaded into armies?I've decided to make Chase treat all terrain as grassland and keep that 1 movement point, rather than treat all terrain as road. Just for balance reasons.
Sure that shouldn't be 2 movement? Or do you want it to only be in effect when they've loaded into armies?