I am wondering how to enable playing as a vassal and what the rules would be. Currently, I am mostly thinking about starting as a vassal. This is relevant for Canada, which could start as an English vassal, but if other colonial civs are added later on they would also benefit from it. This would allow having them reasonably spawn earlier, make their initial game feel more historical and interesting, and also makes their spawn less of a drag on the colonial power, so we do not cut down the British Empire ahistorically early.
What I am thinking of is:
- you can cancel your vassal status according to the same rules as the AI, i.e. you need to meet a certain population/territory percentage of your owner
- you cannot complete any historical goals while being a vassal (making independence an implicit goal while playing a civ that starts as one, which makes sense), but you can still accumulate progress toward your goals
- limitations to your foreign policy apply
- some kind of "we want independence" unhappiness modifier in your cities, maybe building up over time, maybe increased by giving in to demands from your master, maybe reduced if you have positive relations with your master
- having positive relations with your master should ease the conditions for independence, to follow the Commonwealth model
Beyond that, I think it also makes sense for players to capitulate or become peace vassals of AIs, although the AI should only accept this for a significant power difference and other conditions. But it kind of makes sense, for example why shouldn't player Korea become a Chinese vassal for a while. Any concerns around that?
Thoughts and comments in general?
What I am thinking of is:
- you can cancel your vassal status according to the same rules as the AI, i.e. you need to meet a certain population/territory percentage of your owner
- you cannot complete any historical goals while being a vassal (making independence an implicit goal while playing a civ that starts as one, which makes sense), but you can still accumulate progress toward your goals
- limitations to your foreign policy apply
- some kind of "we want independence" unhappiness modifier in your cities, maybe building up over time, maybe increased by giving in to demands from your master, maybe reduced if you have positive relations with your master
- having positive relations with your master should ease the conditions for independence, to follow the Commonwealth model
Beyond that, I think it also makes sense for players to capitulate or become peace vassals of AIs, although the AI should only accept this for a significant power difference and other conditions. But it kind of makes sense, for example why shouldn't player Korea become a Chinese vassal for a while. Any concerns around that?
Thoughts and comments in general?