Playing on Civ3 complete on steam eliminate all rivals VC. all rivals eliminated but last Last CIV still exists with no cities. How?

scogan62

Chieftain
Joined
Mar 14, 2025
Messages
8
Hey everyone, I'm new to Civ Fanatics. I've been playing for a while and love CIV3 because I am too stupid to play the new versions of the game. so here is the scenario. I'm Playing my best campaign CIV3 game on Warlord as the French with only Eliminate All Rivals victory condition. I have captured all cities on all continents and islands in the world and installed governors in all cities but a few that I raised and planted a settler there in world by1675. I also have discovered every square of ocean using explore vessels and normal travel between the continents to take them over. . However, there is one AI civ left and it's America with no cities and the game continues with no victory.

I found one galley off one of my coasts and I bombed and destroyed it thinking that would do it but it did not. My question is wouldn't the AI have to move its piece if there was a hidden worker or settler on of the continents. Same question with ships. Wouldn't the AI need to move the ship with a settler in it?
Can the AI just fortify the piece so I do not notice its movement?
Do I have to hunt every square to find it? .
Have any of you come across this issue?
sorry for the long message

Any thoughts are greatly appreciated,

Sincerely,

Steve
 
At some point, the AI may end up with a settler on a boat. For whatever AI reason, the boat will just sit in place, forever. Typically, it's up near the top edge of the map. Send some ships out looking for the rogue enemy boat, and sink it to win.
 
If you have not established an embassy, click on the star on the capital and try to establish one. Please please tell me what will happen.
If this works somehow and you have reached the third age and researched espionage, then try putting a spy and then steal mil plans. If this succeeds, you will see all enemy troop positions (for that specific round) and there will be no need to search the map. Please tell me again what happens :)
 
I anticipate this sort of issue anytime I am destroying another civilization. Reconnaissance is key. I would do the survey on land. Your land units can see two tiles out in the water. It would figure that the enemy galley is close to land. Also intelligence, do they have the tech to safely venture off the coast? Might as well make peace with them, see if that changes anything. Once I locate the offending unit I will rush a ship in the closest city.
 
Wouldn't the AI need to move the ship with a settler in it? This isn't chess, they don't have to move. When an AI is in that bad shape typically, I see them camp.
Can the AI just fortify the piece so I do not notice its movement? Yes
Do I have to hunt every square to find it? Yes
Have any of you come across this issue? Yes
 
Hey everyone thank you all for commenting.. And @Aloysius 02 you know me well I do play a lot of chess so my thoughts naturally go there. That darn tricky AI. @kaskavel Yes I do have an embassy and they have Astronomy and Navigation but not magnetism. So can traverse the oceans and in Caravels but I have only seen Galleys.. @HardCode I will go to the 4 corners of the map with destroyers to see if I can find the galley or Caravel. To All: I have put all my workers in one spot and all my coastal cities have units. I do not see any enemy units on my map. The continent America is on I do not have a lot of libraries so there are areas have small gaps so I may just send so units to see if my they are hiding there. I do have railroads connecting most of of the cities on that continent and road are all there. <y home continent is fully influenced and no tile is left un developed. Do planes based on coastal cities have two square visibility? I will keep you all posted.
 
Pitty, I was wondering what would happen if you tried to establish an embassy against an opponent who has no city. Did you try a spy?
 
Besides the option of a settler of that civ on land or on a ship there is the option that this civ has only one city and this is the capital. In that case no city of that civ is listed on the diplo-screen. If you still have an embassy there exists a city (the capital) of that civ on the map, otherwise the embassy would have been destroyed and you have to found an embassy again, when being in peace. If that civ has no longer an embassy by you, there last city was destroyed and there exists only a "wandring" settler on land or on a boat, or if that option was enabled, the civ could have been restarted. Make peace with that civ and look where that remaining city is located.
 
scogan62 says every tile has been explored. If America established a city it would show on the map. Updating the map isn't necessary, a city will show on an explored tile.
It needs to be clear why you say you have an embassy, because you paid for one? Go to the espionage screen. Do you see an embassy?
Someone please correct me if I am wrong; When you capture the capital city the embassy jumps to the new capital. This is why sometimes a tile will be exposed in unexplored terrain. This is the location of the new capital and the embassy. The new capital city location would not be exposed if there was no embassy. Capital and embassy keep jumping city to city until there is no city to jump to. Now there is no capital and no embassy. The very existence of the tribe relies on any settlers in the wild. If they establish a city, it is their new capital but no embassy. This can be handy if you haven't explored the whole map. Every turn you need to check the espionage screen to see if establish embassy option is available, of course you have to be at peace with them to do so.
scogan62 eliminate the fog of war and get em.
 
Last edited:
@Aloysius 02 You raise some good points. On the espionage screen I did pay for an embassy with America and it shows the embassy Icon in white next to the civ America. no cities on right site the select city screen is blank. Washington was capture by me after the embassy was purchased. But there is no city of America on the map all tiles have been discovered not black areas denoting fog of war anywhere in the world. 400 years ago I had 3 frigates set to explorer mode and all has been explored by sea. All the frigates stopped once black areas were explored. there are 8 islands and 2 continents. 7 of the 8 Islands have been conquered fully or settled by me. The one island i have not captured or settled is one tile away from one of my islands and is only 3 tiles and fully explored and nothing but marsh. 3 tiles all marsh. I even have a destroyer on its coast and no America there. I will attach some screenshots see what you think.
 

Attachments

  • Screenshot 2025-03-15 230900 espionage screen.png
    Screenshot 2025-03-15 230900 espionage screen.png
    904.6 KB · Views: 93
Here are my world screenshots.
 

Attachments

  • Screenshot 2025-03-15 234600 Lower Right Quadrant.png
    Screenshot 2025-03-15 234600 Lower Right Quadrant.png
    2.7 MB · Views: 255
  • Screenshot 2025-03-15 233414 Lower Left Quadrand of the world.png
    Screenshot 2025-03-15 233414 Lower Left Quadrand of the world.png
    2.7 MB · Views: 135
  • Screenshot 2025-03-15 233131 Upper right Quadrant of the world.png
    Screenshot 2025-03-15 233131 Upper right Quadrant of the world.png
    2.6 MB · Views: 139
  • Screenshot 2025-03-15 233022 Upper left quadrant of the world.png
    Screenshot 2025-03-15 233022 Upper left quadrant of the world.png
    2.8 MB · Views: 152
The easiest way to know exactly what happened with America is to download the multiplayer tool, set America to be playable by the human player, start a saved game and wait until you can play America.
 
If any of your fog-busting Cavs is/are keeping tabs on a habitable, culture-free 5x5 area anywhere on the map (but ideally with direct coastal access), moving the unit(s) back inside your own borders will free up that area for 'safe' Settlement. Or you could try creating such a zone by abandoning one of those Craptowns, e.g. in the southern Tundra of the western continent (near Kadesh). That should bait the AI boat to come and drop off its passenger, at which point you can swoop back in for the kill.
 
@Civinator. I downloaded all the zip files from the thread the tried to run the mp.exe first and its not running do I need to run as adminstrator or run under a different level of os
 
@Fergei It felt like a kick in the stomach. I think it is very interesting. Being a programmer in the 80s, I find this very intersting. I honestly do not think its a bug. So my guess is there is a boat hiding but one suggestion is i might just kill one of my small coastal city to lure AI into depositing a settler there. You all rock thank you for your support and help!
 
@Civinator. I downloaded all the zip files from the thread the tried to run the mp.exe first and its not running do I need to run as adminstrator or run under a different level of os

First I had that problem, too:

https://forums.civfanatics.com/thre...-up-to-31-players.456432/page-2#post-13200397

You must use the combination alt-tab after you have started C3Cfor the multiplayer tool.

I had attached the multiplayer tool to the old version of my mod CCM 2.50 to detect the position of units when the houseboat bug (last settler of a civ that has lost all its cities, on a boat) did appear. Now for my mod it is no longer necessary, as the C3X mod fixes that bug.

You can post here a save file of your game when that problem is occuring and I will have a look on it, but this could last some time, as I have to reactivate my old computer, where the multiplayer tool is installed, and to transfer your save to that pc.
 
Last edited:
Back
Top Bottom