It is surprising to find out about WFYABTA & delays/decays.
There are lots of hidden parameters. Is it cheating for single player to see them?
Some events, like MEMORY_GIVE_HELP can be checked from public data but requires time consuming routing checks each turn/leader.
I'm thinking about additions to BUG mode for more stats on screen.
There are lots of hidden parameters. Is it cheating for single player to see them?
Some events, like MEMORY_GIVE_HELP can be checked from public data but requires time consuming routing checks each turn/leader.
I'm thinking about additions to BUG mode for more stats on screen.