Plea for more key bindings for the following actions

Stringer1313

Emperor
Joined
Sep 10, 2014
Messages
1,174
My old carpal tunnel hands would relish some more key bindings for the following actions, as I spent a lot of time on my mouse to do these things (player would have to customize of course, as there would probably be more key bindings than keys):

- The tabs along the upper right: characters, religion/family, foreign leaders, etc. (I click these very very frequently)

- key bindings for all worker build improvement actions -- or at least the natural resource ones, like mine, lumbermill, farm, etc. Right now, everytime I want to build a natural resource improvement, I have to scroll up the mouse wheel (it defaults to the bottom of the list) then click, which is tedious

- the heal action! (and while we're at it, promote and add general - can pull up list of options and then you can use the up down keyboard keys to pick which one)

- anything else?
 
There are already customisable keybindings for Heal and to switch between the upper right tabs (Previous Tab/City and Next Tab/City). Look in the Controls section of the Options.
 
+1
I would love to play the game with mostly keyboard.
Its rather difficulty mod coding to add new keys. However, there are some keys available from editor-mode, which I can repurpose to improvement building.

Which are the most common improvements?
- Mine, quarrel, farm and lumbermill?
 
Update my MOD "ps extra hotkeys" with hotkeys for common improvements:
- quarry, farm, mine, lumbermill, barracks, camp & nets
- Keys can be customized via the map editor keys.
 
Building the default building on top of a resource could definitely use a little help.
100% agree.
UnfortunateIy, I failed to figured out how the "recommendation"-pop-ups are called in game-code, else I d be happy to include a button in MOD for it.

Also hope extra keys will be added to base game sometime. I guess its a topic for after steamlaunch.
 
Other Idea:
- I could include a hotkey that builds a default depending on terrain - e.g.:
  • Ressource --> specific building (e.g. marble-quarry, ore-mine, horse-camp, ...)
  • Flat --> Farm
  • Hill --> Mine
  • Forrest --> Lumbermill
  • any other obvious?
 
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