Gort
Emperor
- Joined
- Nov 7, 2010
- Messages
- 1,518
I play multiplayer exclusively, and I'm a bit sick and tired of missing features! The map pack DLC I bought added a total of ONE new map type that was enabled for multiplayer, the DLCs adding new civs had half of their content missing (the scenario they came with) if you play multiplayer.
AI civilisations don't offer deals in multiplayer. Unless you approach them, the only diplomatic option they consider is, "Do I go to war this turn?".
I can't even add more civilisations to a multiplayer game - you're stuck at the default for the world size!
Multiplayer also badly needs a feature for taking turns one at a time while at war. Since it's simultaneous turns, you end up with people waiting to declare war until 5 seconds before the turn timer is up, people running over your great generals because if you want to move them or the unit they're stacked with there's no option but to leave them undefended for a split second, and people hovering over the "heal to full" promotion while you hit their units with archers, and the minute it looks like they're gonna die, POW! Full health unit again.
Multiplayer needs some serious love, but I'd settle just for having the same features single player has. It boggles my mind that they've implemented it in this way - surely the simplest implementation of multiplayer would be to just have the exact same game as singleplayer but with more than one player? Why is it this stunted feature-incomplete appendage?
AI civilisations don't offer deals in multiplayer. Unless you approach them, the only diplomatic option they consider is, "Do I go to war this turn?".
I can't even add more civilisations to a multiplayer game - you're stuck at the default for the world size!
Multiplayer also badly needs a feature for taking turns one at a time while at war. Since it's simultaneous turns, you end up with people waiting to declare war until 5 seconds before the turn timer is up, people running over your great generals because if you want to move them or the unit they're stacked with there's no option but to leave them undefended for a split second, and people hovering over the "heal to full" promotion while you hit their units with archers, and the minute it looks like they're gonna die, POW! Full health unit again.
Multiplayer needs some serious love, but I'd settle just for having the same features single player has. It boggles my mind that they've implemented it in this way - surely the simplest implementation of multiplayer would be to just have the exact same game as singleplayer but with more than one player? Why is it this stunted feature-incomplete appendage?