My problem is simple - I win every Monarch game I play now that lasts into the Classical era, only about half don't, I get overrun by barbs. So I come and ask better players than I for advice.
I typically play Monarch/Continents/Marathon
Here's my usual tech build:
- Beeline to BW
- Continue to IW if there's no copper nearby
- Beeline to Pottery
- Beeline to Alphabet
- Code of Laws if I have trading partners, backfill early stuff if I don't
And my normal unit build
- Warrior (Scout)
- Warrior until capital grows to 2 pop, then stop and build a worker
- Chop the warrior (Scout)
At this point if I'm lucky and have Copper in my initial fat cross...
- Hook up the copper while building more warriors (Garrison/scout), usually get 2 or 3
- Chop an axe (garrison)
- Chop another axe (Secure 2nd city site)
- Chop a settler
If I don't...
- Chop another warrior (garrison). Send a scouting warrrior to secure 2nd settlement site
- Chop a settler
- Chop a worker
- Hook up the iron
- Start chopping axes
and I'm usually OK if I live that long.
My main problem is that if I don't have copper in my initial fat cross the barbs usually start showing up with archers before I can get my copper hooked up. If I have to go to IW right away it's a toss up as to whether I'll have any axes by the time the barbs start coming in with them. I try to keep my land as secured as best I can (fortify on a forest hill, only fight on terrian advantages to my units, etc) but until I can start chopping axes that one archer that takes out a warrior is usually all it takes.
This is the main reason I like the Incans so much on Monarch, the Quechas are strong against archers and get free Combat I to boot - I rarely lose with the Incans but I don't want to be dependant on only being able to play one civ.
Any advice? Thanks!
I typically play Monarch/Continents/Marathon
Here's my usual tech build:
- Beeline to BW
- Continue to IW if there's no copper nearby
- Beeline to Pottery
- Beeline to Alphabet
- Code of Laws if I have trading partners, backfill early stuff if I don't
And my normal unit build
- Warrior (Scout)
- Warrior until capital grows to 2 pop, then stop and build a worker
- Chop the warrior (Scout)
At this point if I'm lucky and have Copper in my initial fat cross...
- Hook up the copper while building more warriors (Garrison/scout), usually get 2 or 3
- Chop an axe (garrison)
- Chop another axe (Secure 2nd city site)
- Chop a settler
If I don't...
- Chop another warrior (garrison). Send a scouting warrrior to secure 2nd settlement site
- Chop a settler
- Chop a worker
- Hook up the iron
- Start chopping axes
and I'm usually OK if I live that long.
My main problem is that if I don't have copper in my initial fat cross the barbs usually start showing up with archers before I can get my copper hooked up. If I have to go to IW right away it's a toss up as to whether I'll have any axes by the time the barbs start coming in with them. I try to keep my land as secured as best I can (fortify on a forest hill, only fight on terrian advantages to my units, etc) but until I can start chopping axes that one archer that takes out a warrior is usually all it takes.
This is the main reason I like the Incans so much on Monarch, the Quechas are strong against archers and get free Combat I to boot - I rarely lose with the Incans but I don't want to be dependant on only being able to play one civ.
Any advice? Thanks!