Please help

secretreagent

Chieftain
Joined
Aug 29, 2025
Messages
13
My civ suddenly gained about 70 unhappiness and I can't figure out why. Inca declared war on me and there's no war weariness. World Congress declared Freedom world ideology which is what I already have, and also declared extra unit maintenance and warmonger penalties. What am I not understanding? Thank you for the help.

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This is what it looks like 3 turns later. Unhappiness had increased across the board for distress, poverty, illiteracy, and boredom for seemingly no reason that I can discern.
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Something caused a recalculation of medians despite your cities have never grown? Or did you get the Baby Boom event?
 
Trading deal are canceled by war. Some trading route might stop later. Inca may deal with other civs more, making their yields better while leaving your yield lower relatively .... The whole world conspires against you because you are winning.... I guess.
 
So it went from 53 to 45? Not the biggest swing ever.
If you want to address happiness I recommend Public Works in all those unhappy Cities, will fix things right up.

By the way, the game looks epic. Good luck against the Soviet Union Huns.
 
So it went from 53 to 45? Not the biggest swing ever.
If you want to address happiness I recommend Public Works in all those unhappy Cities, will fix things right up.

By the way, the game looks epic. Good luck against the Soviet Union Huns.
No, we are talking about the 100 swing in unhappiness, not happiness or whatever you are referring to--what exactly are you referring to anyway? Coincidentally I have started public works in all cities and I'm hoping you are right. Thank you. I'm trying my best to stop them and South America.
 
Something caused a recalculation of medians despite your cities have never grown? Or did you get the Baby Boom event?
The Baby Boom did happen a while ago before whatever happened here. Can the Baby Boom event happen again? What does recalculation of medians mean? I haven't played this mod a whole lot yet.
 
Trading deal are canceled by war. Some trading route might stop later. Inca may deal with other civs more, making their yields better while leaving your yield lower relatively .... The whole world conspires against you because you are winning.... I guess.
What sort of trading deals can cause a swing of 100 in unhappiness? I'm sincerely curious because I haven't played this mod a lot yet.
 
No, we are talking about the 100 swing in unhappiness, not happiness or whatever you are referring to--what exactly are you referring to anyway?
I'm talking about the % of happy. This is the number which dictates the empire-wide effects. At 53 there are no negative effects, whereas at 45 you get the maluses explained in the tooltip (these aren't awful btw, the main one to be wary of is the -15% CS if you are at War). Not until lower happy % do really bad things (barbarian spawns & eventually city revolt) start happening. So although it swung by 100, your Empire is so massive that this is actually only 8%, which is reasonable.
What does recalculation of medians mean?
The yield thresholds for unhappiness in each city (when you hover over unhappy face in city view, you see like "x more culture would be -1 unhappy") are based on the median yields of the world. When the median changes (every turn) these thresholds also would change but, to stop crazy volatile numbers (we used to have this), each City only updates the thresholds when certain events happen. If a City grows the median is recalculated. I don't know if there are currently other events that do it (like War), but I don't think so?
 
I'm talking about the % of happy. This is the number which dictates the empire-wide effects. At 53 there are no negative effects, whereas at 45 you get the maluses explained in the tooltip (these aren't awful btw, the main one to be wary of is the -15% CS if you are at War). Not until lower happy % do really bad things (barbarian spawns & eventually city revolt) start happening. So although it swung by 100, your Empire is so massive that this is actually only 8%, which is reasonable.

The yield thresholds for unhappiness in each city (when you hover over unhappy face in city view, you see like "x more culture would be -1 unhappy") are based on the median yields of the world. When the median changes (every turn) these thresholds also would change but, to stop crazy volatile numbers (we used to have this), each City only updates the thresholds when certain events happen. If a City grows the median is recalculated. I don't know if there are currently other events that do it (like War), but I don't think so?
Okay now I get it. Thank you for taking the time to explain it to me. I do have a massive number of cities compared to population. I started a new game as Greece and only have 4 cities and notice the big difference. Thank you again for the help.
 
Something caused a recalculation of medians despite your cities have never grown? Or did you get the Baby Boom event?
I don't recall now but it is only pop growth or is it pop change? As in does it recalculated if a city starves or creates a settler to? The baby boom event should do it to. It's the worst thing that can happen to a large pop locked player.

Either way. Locking growth is a temporary solution. The AI doesn't pop lock. So by pop locking unless you plan on doing it forever is just going to be bad. What are you going to use that settler Pensacola for? As soon as you put that down there should be a change. But as it seems a lot of the unhappiness is from a lack of yields, that will never change in that game. As the player is getting population crushed by the Huns. Every turn you are locked they grow. Adding more and more yields while you stagnate.

The only way to really solve that issue is to grow. Which is why locking pop growth is long term bad. So to try and catch up, which is usually impossible. Unless you start to take Hun pops away, ie burn their cities to the ground. You can change an average and a median at least two ways -- growing or subtracting.

As noted by the two screenshots the big change between turns is distress. Urbanization doesn't help. That is a negative point per extra player on top of the other issues. But then during war times things tend to swing a bit. Did you lose a lot of imported luxuries?
 
The AI doesn't pop lock
What? They do it all the time they're unhappy. But they get out of it ASAP by building public works.
 
What? They do it all the time they're unhappy. But they get out of it ASAP by building public works.
They do? Since when? I have never seen any indications of that. Instead they just keep growing like bacteria. I have never seen them stop growing even when I'm stomping on their neck
 
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