G-Bustah
Chieftain
Well, like you see I'm new and well, like you see, already have a question
I dunnot know if this is a good way of strategy, but I have a straight strategy I always go for..
So first let me explain:
[EDIT: It's meant too play on Islands, Tiny or Standard]
First of all Elizabeth is Philosophical and Financial
So becuzz of the philosophical part I try and get as many Great Person-Based buildings and becuzz of Financial part I rush cottages and build as much as possible.
The Civs I try too get are=
Government Civic: Hereditary Rule
Legal Civic: Free Speech
Labor Civic Caste System, Emancipation
Economic Civic: Mercantilism ,State Property
Religious Civic: Organized Religions, Free Religions
Hereditary Rule= Every military unit in city gives +1 happiness.
So 1) Easy happiness 2) Improve military force in cities quickly
Free Speech= + 100 Culture rate in all cities and + 2 commerce in town's (second is the main reason = even more income and usage of Financial part.
Caste System= Dnno what for lol
Emancipation= The angry penalty for other civilizations without this and (main reason) 100% more development of cottages (Financial)
Mercantilism= Not much of importance, main reason is the 1 free specialist.
State property= Huuuuuge difference when havin' this; NO maintenance cost (=> even móre income) and as extra an additional +1 food from workshops en watermills.
Organized Religions= Not much of importance, in case I get a religion it's a nice boost (+25% faster construction in cities with state religion)
Free Religions= +1 happiness in cities per religion, but more important: +10% research in all cities!
Next off all, heres the tech-tree:
1) The wheel (Without roads cottages dont do too much good...)
2) Pottery (Makes you able too build cottages)
3) Writing (It enables the library [+25% research!])
4) Agriculture (Makes you able to build a farm)
5) Hunting (Makes you able to harvest several animal-resources)
6) Bronzeworking (This makes you able to chop forests and rveals copper)
7) Mathematics (Makes choprushing even worth more with a +50% productivity bonus and enables the HANGING GARDENS)
8) Alphabet (Enables technology trading and leads to other important techs)
9) Animal Husbandry (Makes you able to harvest several other animal-resources and reveals horse)
10) Mysticism (Needed to go on too Polytheïsm)
11) Polytheism (Needed to proceed to Literature)
12) Literature (Enables the GREAT LIBRARY and the National Epic)
13) Drama (Enables Theatre and Globe Theatre which are pretty handy)
14) Music (Enables the NOTRE DAME and when lucky you get a free Great Artist)
15) Sailing (Enables galley so we could start exploring around our island)
16) Masonry (Enables a quarry and when built an aqueduct you can proceed on HANGING GARDENS)
17) Currency (Gets you an extra trade route and also market and grocer, which increase your economics)
18) Code of Laws (Enables the Caste System and first discoverer founds Confucianism!)
19) Ironworking (Reveals Iron)
20) Civil Services (Makes farms spread irrigation)
21) Priesthood (Leads to techs like monarchy)
22) Monarchy (Makes you able to build a winery and also enables Hereditary Rule!)
23) Paper (Leads to Education)
24) Education (Enables University and Oxford University, a great Research boost!)
25) Meditation (Needed for philosophy)
26) Philosophy (Leads to Liberalism)
27) Liberalism (Enables Free Speech, Free Religions and also when lucky a free Tech!)
28) Free Tech  Nationalism (Leads to Constitution)
29) Metalcasting (enables Forge and leads to Machinery)
30) Machinery (Leads to Printing Press)
31) Printing Press (+1 commerce from villages and towns => more income)
32) Calendar (Enables Plantations)
33) Construction (Leads to Engineering)
34) Compass (Leads to Optics)
35) Optics (Enables Caravel so we could start exploring the world [I know, pretty late])
36) Engeneering (+1 Road movement and leads too chemistry)
37) Feudalism (Leads to Guilds)
38) Guilds (Gets you a grocer and leads to banking)
39) Banking (Mercantilism and also gets you a bank => more income)
40) Economics (When lucky youre the first discoverer and gets a Great Merchant)
41) Astronomy (Gets you better ships and also observatory which increases Research)
42) Gunpowder (Leads to Rifling)
43) Replacable Parts (Leads to Rifling)
44) Rifling (Makes you able too create your special unit REDCOATS, which are a pretty boost)
45) Chemistry (Leads to steampower)
46) Steam Power (Leads too Assembly Line and Railroad)
47) Steel (Leads too Railroads)
48) Railroad (Improves Roads)
[From here on I lost contact with the person who was helping me out]
49) Democracy (Gets you Emancipation and STATUE OF LIBERTY)
50) Corporation (Leads too Assembly Line
51) Assembly Line (Enables Infantry and also the PENTAGON
52) Scientific Method (Leads to Communism)
53) Communism (Enables State Property!)
54) Physics (When lucky, youre first too discover and get a free Great Scientist)
55) Biology (Leads to Medicine)
56) Medicine (Enables Hospitals and Red Cross which is handy because by now youve gottin into warfare)
57) Combustion (Enables better Naval units)
58) Artillery (Leads too Rocketry)
59) Electricity (Could get you Broadway and also leads too several techs)
60) Industrialism (Enables Marines and other better military units)
61) Refrigeration (Improves Naval units with +1 movement)
62) Radio (Enables bomber, when lucky ROCK N ROLL and leads to Mass Media)
63) Mass Media (Enables HOLLYWOOD)
64) Plastics (Enables the THREE GEORGES DAM and electricity in general)
65) Fission (MANHATTAN PROJECT)
66) Ecology (No sickness from buildings with Recycling Center, great boost!)
67) Flight (Enables your Airforce)
68) Rocketry (Enables NUKES [mwuhahaha])
69) Computers (Enables Laboratory which increases Research)
70) Satellites (Well we get too see the world map, lol)
71) Composites (Enables better Military)
72) Genetics (+3 Health everywhere and leads to Future Tech)
73) Robotics (Increase your military)
74) Fiber Optics (Makes you able to create the INTERNET and leads to Fusion)
75) Fusion (When lucky and discovering as first, you get a Great Engineer)
76) Future Tech (Increases health and happiness, over and over again, timeless research)
Further on my building strategies:
First of all when created my first city I create a warrior, a worker, another warrior and then a settler. When building I NEVER build walls because its pretty useless on an isle and by the time people come invading you theyre probably already coming in with riflemen
But the MOST IMPORTANT is to RUSH COTTAGES!!!
Rushing cottages is what the Elizabeth-Strategy is based on, so build s much cottages as possible. Also try and build these next to rivers since this will give you a +2 commerce bonus!
So that is my strategy.
Well I hope it ain't too bad, had help for it from a guy I met when playing online. Plz help me fix this becuzz tomorow, Friday I'm playing against my dad's workmate who's known too be a pro there (7:30PM Brittish time)
Well if I can't make it 'till then, no prob, but I juz need some help plz
ty
I dunnot know if this is a good way of strategy, but I have a straight strategy I always go for..
So first let me explain:
[EDIT: It's meant too play on Islands, Tiny or Standard]
First of all Elizabeth is Philosophical and Financial
So becuzz of the philosophical part I try and get as many Great Person-Based buildings and becuzz of Financial part I rush cottages and build as much as possible.
The Civs I try too get are=
Government Civic: Hereditary Rule
Legal Civic: Free Speech
Labor Civic Caste System, Emancipation
Economic Civic: Mercantilism ,State Property
Religious Civic: Organized Religions, Free Religions
Hereditary Rule= Every military unit in city gives +1 happiness.
So 1) Easy happiness 2) Improve military force in cities quickly
Free Speech= + 100 Culture rate in all cities and + 2 commerce in town's (second is the main reason = even more income and usage of Financial part.
Caste System= Dnno what for lol
Emancipation= The angry penalty for other civilizations without this and (main reason) 100% more development of cottages (Financial)
Mercantilism= Not much of importance, main reason is the 1 free specialist.
State property= Huuuuuge difference when havin' this; NO maintenance cost (=> even móre income) and as extra an additional +1 food from workshops en watermills.
Organized Religions= Not much of importance, in case I get a religion it's a nice boost (+25% faster construction in cities with state religion)
Free Religions= +1 happiness in cities per religion, but more important: +10% research in all cities!
Next off all, heres the tech-tree:
1) The wheel (Without roads cottages dont do too much good...)
2) Pottery (Makes you able too build cottages)
3) Writing (It enables the library [+25% research!])
4) Agriculture (Makes you able to build a farm)
5) Hunting (Makes you able to harvest several animal-resources)
6) Bronzeworking (This makes you able to chop forests and rveals copper)
7) Mathematics (Makes choprushing even worth more with a +50% productivity bonus and enables the HANGING GARDENS)
8) Alphabet (Enables technology trading and leads to other important techs)
9) Animal Husbandry (Makes you able to harvest several other animal-resources and reveals horse)
10) Mysticism (Needed to go on too Polytheïsm)
11) Polytheism (Needed to proceed to Literature)
12) Literature (Enables the GREAT LIBRARY and the National Epic)
13) Drama (Enables Theatre and Globe Theatre which are pretty handy)
14) Music (Enables the NOTRE DAME and when lucky you get a free Great Artist)
15) Sailing (Enables galley so we could start exploring around our island)
16) Masonry (Enables a quarry and when built an aqueduct you can proceed on HANGING GARDENS)
17) Currency (Gets you an extra trade route and also market and grocer, which increase your economics)
18) Code of Laws (Enables the Caste System and first discoverer founds Confucianism!)
19) Ironworking (Reveals Iron)
20) Civil Services (Makes farms spread irrigation)
21) Priesthood (Leads to techs like monarchy)
22) Monarchy (Makes you able to build a winery and also enables Hereditary Rule!)
23) Paper (Leads to Education)
24) Education (Enables University and Oxford University, a great Research boost!)
25) Meditation (Needed for philosophy)
26) Philosophy (Leads to Liberalism)
27) Liberalism (Enables Free Speech, Free Religions and also when lucky a free Tech!)
28) Free Tech  Nationalism (Leads to Constitution)
29) Metalcasting (enables Forge and leads to Machinery)
30) Machinery (Leads to Printing Press)
31) Printing Press (+1 commerce from villages and towns => more income)
32) Calendar (Enables Plantations)
33) Construction (Leads to Engineering)
34) Compass (Leads to Optics)
35) Optics (Enables Caravel so we could start exploring the world [I know, pretty late])
36) Engeneering (+1 Road movement and leads too chemistry)
37) Feudalism (Leads to Guilds)
38) Guilds (Gets you a grocer and leads to banking)
39) Banking (Mercantilism and also gets you a bank => more income)
40) Economics (When lucky youre the first discoverer and gets a Great Merchant)
41) Astronomy (Gets you better ships and also observatory which increases Research)
42) Gunpowder (Leads to Rifling)
43) Replacable Parts (Leads to Rifling)
44) Rifling (Makes you able too create your special unit REDCOATS, which are a pretty boost)
45) Chemistry (Leads to steampower)
46) Steam Power (Leads too Assembly Line and Railroad)
47) Steel (Leads too Railroads)
48) Railroad (Improves Roads)
[From here on I lost contact with the person who was helping me out]
49) Democracy (Gets you Emancipation and STATUE OF LIBERTY)
50) Corporation (Leads too Assembly Line
51) Assembly Line (Enables Infantry and also the PENTAGON
52) Scientific Method (Leads to Communism)
53) Communism (Enables State Property!)
54) Physics (When lucky, youre first too discover and get a free Great Scientist)
55) Biology (Leads to Medicine)
56) Medicine (Enables Hospitals and Red Cross which is handy because by now youve gottin into warfare)
57) Combustion (Enables better Naval units)
58) Artillery (Leads too Rocketry)
59) Electricity (Could get you Broadway and also leads too several techs)
60) Industrialism (Enables Marines and other better military units)
61) Refrigeration (Improves Naval units with +1 movement)
62) Radio (Enables bomber, when lucky ROCK N ROLL and leads to Mass Media)
63) Mass Media (Enables HOLLYWOOD)
64) Plastics (Enables the THREE GEORGES DAM and electricity in general)
65) Fission (MANHATTAN PROJECT)
66) Ecology (No sickness from buildings with Recycling Center, great boost!)
67) Flight (Enables your Airforce)
68) Rocketry (Enables NUKES [mwuhahaha])
69) Computers (Enables Laboratory which increases Research)
70) Satellites (Well we get too see the world map, lol)
71) Composites (Enables better Military)
72) Genetics (+3 Health everywhere and leads to Future Tech)
73) Robotics (Increase your military)
74) Fiber Optics (Makes you able to create the INTERNET and leads to Fusion)
75) Fusion (When lucky and discovering as first, you get a Great Engineer)
76) Future Tech (Increases health and happiness, over and over again, timeless research)
Further on my building strategies:
First of all when created my first city I create a warrior, a worker, another warrior and then a settler. When building I NEVER build walls because its pretty useless on an isle and by the time people come invading you theyre probably already coming in with riflemen
But the MOST IMPORTANT is to RUSH COTTAGES!!!
Rushing cottages is what the Elizabeth-Strategy is based on, so build s much cottages as possible. Also try and build these next to rivers since this will give you a +2 commerce bonus!
So that is my strategy.
Well I hope it ain't too bad, had help for it from a guy I met when playing online. Plz help me fix this becuzz tomorow, Friday I'm playing against my dad's workmate who's known too be a pro there (7:30PM Brittish time)

Well if I can't make it 'till then, no prob, but I juz need some help plz

ty
