Pokemon Mod

why does everyone hate pokemon so? There are so many franchises, why be nasty about the games. However, the franchise-franchise was awful. The movies were hopeless, and the 3rd film could be counted as one of the worst films in history........certainly one of the worst animations in history. The games however are fun. I still have to fight myself not to use a master-ball on that yellow-bird creatuer (can't remember its name)

Go and puke over Digimon. THAT was one of the worst cartoon franchises ever. The Cartoons were medicore for its age group. Everything of value stopped after that.
 
While Pokemon might not mix very well with Civ, why not take the basic idea and use it?

Imagine this:

On a planet far, far, far, far, far away evolution didn't take quite the route it took on earth. The dominant species wasn't some horny monkey with an opposable thumb. On that planet an ecosystem evolved, that was able to adapt its phenotypus to a changing genotypus.
Naturaly a species became dominant because of its trait to be able to domesticate and use this ability, to selectively change the genetical makeup of all living beings of their ecosystem. This species didn't develop technology based on stone or steel, but on the flesh and wood of their servant races.

Over time though the different tribes of this species introduced several different genetical strains into theyr own genetic code and became different species. Now the battle for supremacy has began again: which species will become dominant by ever adapting their servant races and themself?

-------------------------

Now this different Civs would start with a few "basic units" that through continual promotion and upgrading would "evolve".
 
That's a pritty cool idea:crazyeye: :crazyeye: :lol: :lol: :lol: honsestly read the following

Lord Olleus said:
That is possibly the most pathetic idea I have ever heard from these forums. Never mention it again.
 
i find the cartoon series nothing short of a travesty.
but the game was addictive. and very like civ in a way:

civ:start with 1 settler and 1 warrior/scout
pkmn:satart with one pkmn and 3000 quid.
civ: expand your empire
pkmn: capture other pkmn
civ:go to war
pkmn:start a battle
civ:win-->tribute or conquer - lose-->either die or pay tribute
pkmn:win--> gain badge and money lose-->get defeated and lose money

modding would be interesting...
 
cody_the_genius said:
Goodness, I remember when there were only 151. What the heck happened?

They kept adding on more games. They're bringing out 2 more games so there will probably be around 500
 
One of the advantages of mod making is you dont have to appeal to the mass community. Make the mod you like, and some will love it, some won't. But thats okay, if the idea doesn't appeal to them they wont download it.

But lets consider the mechanics (keep in mind this is coming from a guy that has never played any of the pokeman games).

1. Pokemon. Different ones could be applied as animals (less aggresive) or barbarian (more aggresive). These could represent the wild pokemon in the world.

2. Capturing pokemon. In FfH we allow units to learn spells on levelup, in this mod the summons would be learned upon successful completetion of a battle.

3. Summoning. Check out FfH for some of the ways we use summons, it should cover the basics.

4. Leveling up your pokemon. There are a few ways this can be done, xp can be given when a pokemen wins a battle, the summoner could choose what pokemon to upgrade when he levels, etc etc.

5. Defensive summons. This would be the SDK change. You would need a popup on attack so the defender could select what pokemon he wants to defend with. The AI would have to be trained on how to pick an appropriate pokemon.

These are base mechanics, completely outside the "flavor" of pokemon (I prefer to design without flavor). The question is, would a mod that had these mechanics be enjoyable? I think it definitly could be.

Whether or not you decide to use pokemon as the flavor or not I think the mechanics I outlined above (or whatever mechanics oyu choose) would make for a very interesting mod. The ability to capture summons, level them up and choose them on attacks and defends (with them having various pros and cons against each other) would be fun and a significant difference from vanilla civ.

Just my 2 cents, good luck to you.
 
Yep Kael, that was the way along which I was thinking as well ^^. Scrap Pokemon, long live CivMon ^^.
 
Pokemon used to fight each other for our entertainment. Let's use them in wars too!
 
A Civ IV Mod with Pokémon Units would work.

Instead of Melee, Siege, Gunpowder, etc... unit traits we would have water, fire, psycho....

In the Tech tree the units (the Pokémon) could be sorted by thier strengh and/or thier order of appearance in the original game.

Of course modelling all those little buggers would be a mammoth project.
 
It's actually not that horrid that idea.
I'm sure it would've been much easier for Civ2 seeing as you would only need 2D models, but it's an interesting concept.

Think of this, you can have experience for 'trainer' units that increases their ability to capture. Capturing units would be easy enough seeing as that's been something you were able to do in Alpha Centauri with the native units.

Cities could be used mainly as breeding centers and for healing.

I'm sure there is a lot of potential for the idea. It would definately be a ton of work though.
 
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