Numbered and commented on
Opener: +2 food in the capital
Boring and weak, still think the 3 culture should be here. 2 food could make up for losing the border expansion.
--Boring perhaps, but its not weak. People really underestimate how powerful that early food is, it can increase your growth by 30-40% for a good portion of the early game, and you can get it right at the beginning.
Aristocracy: +15% bonus to wonders, +15% less poverty in the capital.
Maybe, I dislike the wonderbonus and as mentioned before all the %-unhappiness things are rather weak in the capital (Poverty might actually be the best however)
--A lot of people really like a wonder bonus, in our CEP discussion it was commonly cited as a very fun bonus.
Legalism: +3 culture and 10% bonus to GP in the capital.
This could honestly be anything if you move the 3 culture back to the opener. 10% gp (and specially only in the capital) is superweak. maybe this could be the "add specialists to palace" policy (and I would rather see 2 specialists that you have to work yourself than 1 that you get for free). Lowering unhappiness from specialists in the captial by X%(25-50?) could also be added here. I would rather see that being the major happiness bonus in this tree, with the current ideas the tradition playstyle is going to be extremely capitalloaded making the other unhappiness mods rather weak.
--I think people really underestimate the 10% GP. Maybe its just my gameplay style, but when I am going tall most of my specialists are in the capital. And that's 10% extra GP for a huge portion of the game. It probably would have a greater impact overall to GP creation than the 25% you get from ideologies near the endgame.
Oligarchy: +1 Pop in the Capital. Palace gains a free engineer specialist slot.
I would still like to see the old oligarchy (liked it) maybe with a added culturebonus in garisoned cities (like that honor bonus). 1 pop in the capital is a bad idea imo. So is free specialists (let people work the specialists themselves, more fun)
--You and I are on two minds on this one, I HATE HATE HATE the old oligarchy, it is my personal definition of a boring policy.
Landed Elite: Border Expansion increased, Tile Buying Costs reduced by 15%.
Sounds both boring and weak honestly Border expansion could be moved to the finisher and this policy could be anything. Maybe bring the old one back. 2 food 10 growth.
--I will agree that this one is boring. It is actually very useful and powerful, but its just a snoozefest to take.
Closer: Can buy Great Engineers with Faith. +25% growth in the capital.
Kinda plain and boring, finishers are supposed to be grand. How about Border expand bonus and 10-15% FOOD bonus? Like the temple of artemis/Floating garden bonus.
--25% growth to your capital isn't grand? That seems like a really good bonus to me.
Opener: +2 food in the capital
Boring and weak, still think the 3 culture should be here. 2 food could make up for losing the border expansion.
--Boring perhaps, but its not weak. People really underestimate how powerful that early food is, it can increase your growth by 30-40% for a good portion of the early game, and you can get it right at the beginning.
Aristocracy: +15% bonus to wonders, +15% less poverty in the capital.
Maybe, I dislike the wonderbonus and as mentioned before all the %-unhappiness things are rather weak in the capital (Poverty might actually be the best however)
--A lot of people really like a wonder bonus, in our CEP discussion it was commonly cited as a very fun bonus.
Legalism: +3 culture and 10% bonus to GP in the capital.
This could honestly be anything if you move the 3 culture back to the opener. 10% gp (and specially only in the capital) is superweak. maybe this could be the "add specialists to palace" policy (and I would rather see 2 specialists that you have to work yourself than 1 that you get for free). Lowering unhappiness from specialists in the captial by X%(25-50?) could also be added here. I would rather see that being the major happiness bonus in this tree, with the current ideas the tradition playstyle is going to be extremely capitalloaded making the other unhappiness mods rather weak.
--I think people really underestimate the 10% GP. Maybe its just my gameplay style, but when I am going tall most of my specialists are in the capital. And that's 10% extra GP for a huge portion of the game. It probably would have a greater impact overall to GP creation than the 25% you get from ideologies near the endgame.
Oligarchy: +1 Pop in the Capital. Palace gains a free engineer specialist slot.
I would still like to see the old oligarchy (liked it) maybe with a added culturebonus in garisoned cities (like that honor bonus). 1 pop in the capital is a bad idea imo. So is free specialists (let people work the specialists themselves, more fun)
--You and I are on two minds on this one, I HATE HATE HATE the old oligarchy, it is my personal definition of a boring policy.
Landed Elite: Border Expansion increased, Tile Buying Costs reduced by 15%.
Sounds both boring and weak honestly Border expansion could be moved to the finisher and this policy could be anything. Maybe bring the old one back. 2 food 10 growth.
--I will agree that this one is boring. It is actually very useful and powerful, but its just a snoozefest to take.
Closer: Can buy Great Engineers with Faith. +25% growth in the capital.
Kinda plain and boring, finishers are supposed to be grand. How about Border expand bonus and 10-15% FOOD bonus? Like the temple of artemis/Floating garden bonus.
--25% growth to your capital isn't grand? That seems like a really good bonus to me.