Thalassicus
Bytes and Nibblers
I've had some feedback Liberty doesn't have enough happiness, so if we need to add more, I'd prefer to do it there. Honor does get quite a bit of happiness... up to +6 per city. 

The problem arguably lies with Honor, not with Liberty.I've had some feedback Liberty doesn't have enough happiness, so if we need to add more, I'd prefer to do it there. Honor does get quite a bit of happiness... up to +6 per city.![]()
A finisher should be weaker than most policies, it comes free.
I strongly disagree with this. It is *not* ok to just try to balance trees overall, and not balance actual policies. For example, after 2-3 picks into Patronage, it is really very low priority to keep taking more picks in that tree, because the remaining policies are weak compared to choices you could have elsewhere. Overall tree balance is important, but you can't *just* balance overall trees, because we don't pick trees, we pick policies.Finishers are balanced according to the overall quality of the tree. That's part of the flavour. It'd be very boring if all policies were 'equal', as it would be if all techs were 'equal'. As long as they are balanced, and in the end, each policy tree is as rewarding as another, it's good.
It gives it more variety - if I'm going tradition, the finisher is strong enough that I'll go through the whole tree for it even if I don't need Oli or want Ceremonial Burial early; otoh, if I'm going Rationalism, the policies are each strong and worthwhile, so it makes sense the finisher is weak because I'm going to get all the policies ASAP anyway.
One of my goals since then has been to add more "personality" to each tree, if that makes sense.
The variety Seek describes is the reason why finishers aren't uniform in strength. A few months ago I got a lot of feedback the policy trees felt too similar, which people said made the game less interesting. Since that time, one of my goals has been to give each tree more of a distinct "personality," if that makes any sense.
What about double or triple culture from each barbarian kill, but a lower combat bonus against them? Or we could just leave the combat bonus alone - it isn't particularly important either way.
I'd on the other hand, would like to see more stronger effects deeper in the policy branches, and weaker in the front. So that you'd really want that property, but need to really commit to it. Professional Army is a great example imo. The tension is palpable whether to go honor for the early gold bonus from combat to really help your economy get up, or whether to pick Tradition or Liberty for the clear-cut economic modifiers. If you could pick a little bit of each, it'd be much more bland in the end.
Though I might consider tweaking the Honor tree so that Discipline and Professional Army, the strong points here, would both be three picks in (so, say, move Military Caste to be prereq of Discipline). Discipline is somewhat too fast, and Professional Army somewhat too hard to get, imo. But, eh, not really sure whether that makes PA too much a no-brainer then...