Policies

What about a "Scientific Golden Age" a la the Authoritarianism Finisher's 20-turn-attack-bonus? It's a rather unique effect, it'd be fun to time it perfectly (micromanaging cs alliances, RA and so on) and it'd be a noticeable boost. That is, if a 33% or 50% bonus on science for 20 turns is codeable...

The Free buildings would be cool as well (What'd the effects on Korea be btw.?).

Regarding the Militarism Technology in Authoritarianism, do people think that policy (50% more strategic ressources) is too strong or too weak? I think, it's just too situational: Either you need the ressources and then you get that policy (but for defensive games, the policy is too far in, so it has less uses), or you don't need the ressources and then you also can't really sell it. So I guess a boost to having lots of strategic ressources would balance this policy out a bit, I think. So as long as we can't spend our too many ressources by f.e. gifting them to city states, this could be done by enlarging the yield on strategic ressources. Or an effect similar to the Commerce Finisher. I guess, it's really only a question if it's too strong or too weak...

EDIT: Btw. isn't it a forum rule to open up secondary threads when the first one reaches 1000 posts? Something about loading speed and size restriction making that better. All the "game" threads (Guess the Map, Funny Pictures, Funny Videos, Cool Pictures, etc. ...) function with that rule. This thread has 1100 posts...
 
A scientific golden age like that is feasible, but will have to wait until the next beta cycle. I don't know anything about the 1000 post thing. It might make sense as this thread is over a year old.
 
How many people do you think finish the Enlightenment tree by not taking the last two techs for SS parts? My guess is very few, if any. This makes distinguishing between strategies and nerfs effectively pointless.

I use Enlightenment a lot of the time, and accepted this weak policy as part of the tree's overall balance. Gold is not what I'm looking for in this tree. I am, however, looking for a free GS that I can actually use. That would mean putting it anywhere except in the finisher slot.

As a side note, in vanilla I'll just take it whenever since I have a stockpile of scientists to finish out the tree.

I haven't played towards science victory in VEM for quite a while because I'm doing something wrong (since everyone else thinks it's too easy) and it seemed much harder and time consuming compared to a cultural or domination victory. However, if there's a free scientist on the finisher wouldn't you just take the second and third final techs with the free tech policy and use the scientist to boost along the last tech?
 
As a side note, in vanilla I'll just take it whenever since I have a stockpile of scientists to finish out the tree.

I haven't played towards science victory in VEM for quite a while because I'm doing something wrong (since everyone else thinks it's too easy) and it seemed much harder and time consuming compared to a cultural or domination victory. However, if there's a free scientist on the finisher wouldn't you just take the second and third final techs with the free tech policy and use the scientist to boost along the last tech?

You could - but then you have to wait to research that last tech. The other way around is more efficient, because you can manipulate culture to time it just right (just as you would the third tech in your scenario). This shouldn't be considered the end of the world - just needless, in my opinion, given that the underlying purpose was to create more options for a culture victory.
 
I left the GS on the opener because it provides a science-focused bonus upon getting the tree, similar to Commerce getting a gold bonus on the opener. Each of those fits the theme of their respective trees. Keeping the great person on different tiers also makes the trees more distinct.
 
I haven't tested it, but does that mean we get two Great Scientists atm? Cool! ;-) btw. does that mean my "Scientific Golden Age"-Idea will get implemented or is it stupid?
 
Oh! I misread your statement as "on the opener" and a comment instead of a bug. I've been prioritizing the bug reports forum with the upcoming GotVEM, and have so much to keep track of my thoughts sometimes get turned around. :crazyeye:
 
An inspiration brought about by "Only units of the same domain as a barbarian can capture that barbarian" in v.123:

Apply the same to the last Honor policy so an air or ranged strike does not recover gold from a killed land unit, etc.
 
An inspiration brought about by "Only units of the same domain as a barbarian can capture that barbarian" in v.123:

Apply the same to the last Honor policy so an air or ranged strike does not recover gold from a killed land unit, etc.

This seems to be an attempt to make the Spoils bonus more realistic. But viewed literally, there's little realistic about it in most modern applications. In my opinion the choice is whether to extend the Spoils bonus beyond its historical day. VEM currently operates under an elastic, rationalizing interpretation of Spoils, since the goal is to give the civ with this policy a game-long benefit that makes warmongering easier. I don't see any reason to tinker with it.
 
Txurce, I wasn't trying to imply it was of earth-shaking importance or should be utmost priority. I understand there are many things more important to resolve.

The back burner should be fine. :)
 
Txurce, I wasn't trying to imply it was of earth-shaking importance or should be utmost priority. I understand there are many things more important to resolve.

The back burner should be fine. :)

I thought you were very clear that it was no more than an idea that crossed your mind. It makes sense to me as well, from a certain perspective. I just feel differently about executing it.
 
OKAY, here's another idea/inspiration from just after civ5 was released. Understand I was innocent then, and had grandiose faith in the game and believed all the marketing spiel: :shake:

Units will automatically pillage any non-road improvements in enemy territory. This is not optional, and there is ZERO pillage gold from the pillaging (the troops are looting & living off the spoils).

A particular policy (PERHAPS in the Honor tree) would rescind the auto pillaging. A later(?) policy would garner gold from pillaging.
 
OKAY, here's another idea/inspiration from just after civ5 was released. Understand I was innocent then, and had grandiose faith in the game and believed all the marketing spiel: :shake:

Units will automatically pillage any non-road improvements in enemy territory. This is not optional, and there is ZERO pillage gold from the pillaging (the troops are looting & living off the spoils).

A particular policy (PERHAPS in the Honor tree) would rescind the auto pillaging. A later(?) policy would garner gold from pillaging.
I'm not sure this discussion is in the right thread, but how about fortifying a unit in enemy territory automatically pillages any improvement on that tile?

I'm not sure this would be appropriate for VEM, but it's always fun to think about these things. :D
 
Units will automatically pillage any non-road improvements in enemy territory. This is not optional, and there is ZERO pillage gold from the pillaging (the troops are looting & living off the spoils).

A particular policy (PERHAPS in the Honor tree) would rescind the auto pillaging. A later(?) policy would garner gold from pillaging.

Why? What is the design goal you are trying to achieve here?
You're also making the sipahi unit useless, and you're arguably weakening the AI because the AI isn't very good at repairing its improvements, particularly during wartime.
 
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