mitsho
Deity
What about a "Scientific Golden Age" a la the Authoritarianism Finisher's 20-turn-attack-bonus? It's a rather unique effect, it'd be fun to time it perfectly (micromanaging cs alliances, RA and so on) and it'd be a noticeable boost. That is, if a 33% or 50% bonus on science for 20 turns is codeable...
The Free buildings would be cool as well (What'd the effects on Korea be btw.?).
Regarding the Militarism Technology in Authoritarianism, do people think that policy (50% more strategic ressources) is too strong or too weak? I think, it's just too situational: Either you need the ressources and then you get that policy (but for defensive games, the policy is too far in, so it has less uses), or you don't need the ressources and then you also can't really sell it. So I guess a boost to having lots of strategic ressources would balance this policy out a bit, I think. So as long as we can't spend our too many ressources by f.e. gifting them to city states, this could be done by enlarging the yield on strategic ressources. Or an effect similar to the Commerce Finisher. I guess, it's really only a question if it's too strong or too weak...
EDIT: Btw. isn't it a forum rule to open up secondary threads when the first one reaches 1000 posts? Something about loading speed and size restriction making that better. All the "game" threads (Guess the Map, Funny Pictures, Funny Videos, Cool Pictures, etc. ...) function with that rule. This thread has 1100 posts...
The Free buildings would be cool as well (What'd the effects on Korea be btw.?).
Regarding the Militarism Technology in Authoritarianism, do people think that policy (50% more strategic ressources) is too strong or too weak? I think, it's just too situational: Either you need the ressources and then you get that policy (but for defensive games, the policy is too far in, so it has less uses), or you don't need the ressources and then you also can't really sell it. So I guess a boost to having lots of strategic ressources would balance this policy out a bit, I think. So as long as we can't spend our too many ressources by f.e. gifting them to city states, this could be done by enlarging the yield on strategic ressources. Or an effect similar to the Commerce Finisher. I guess, it's really only a question if it's too strong or too weak...
EDIT: Btw. isn't it a forum rule to open up secondary threads when the first one reaches 1000 posts? Something about loading speed and size restriction making that better. All the "game" threads (Guess the Map, Funny Pictures, Funny Videos, Cool Pictures, etc. ...) function with that rule. This thread has 1100 posts...