So you can have monarchy, Representation, Republic, Communism, Theocracy, Organized religion, and Free religion all at the same time?
It's called post-modernism. Ideologies are dead, anything goes, and everyone buys the media BS.
What do you mean by "BS"?
"Biased Statements" of course...![]()
I gotta say, it was better in Civ IV when you distinctively made your choices and they had effects beyond government, like state property V.S. Free market for corporations and Organized religion V.S. Free religion for diplomacy. Now it just feels like every 100 years or so you get a prize for not dieing
I actually prefer social policies in V to the civics in IV. I never liked that you could completely change your entire civilizations form of government, have a few turns of anarchy and then 'bam'...everything's changed. In V, you build your civilization as you go, and the decisions you make permanently change your empire, and thus need to be weighed carefully. I wasn't a fan of any of the aspects of IV that allows this changing of your civilization on a dime, like sliders.
To wit, America is a Republic with aspects of democracy, free religion, short periods of pseudo-monarchy (family names, kennedy anyone? bush?), theocracy (how many prominent gov figures have been other than christian?), communism (labor unions and the new medical aid directive), as well as everything under the sun relating to commerce.
Many European countries aren't much different.
Well, in fairness, those turns were supposed to represent anywhere from a year to a hundred-plus years, so the change seems more rational. I do understand where one might be a bit hesitant since civics were so easily changed gameplay-wise, and that might've needed to be changed to make players decide more carefully. But I also think the social policies system went too far the other direction in allowing no change whatsoever.
Surely there has to be a happy medium somewhere in there.
People talking about things they know nothing about lol. The Piety tree is broad for a reason.
The way I see social policies is kind of building leader traits as you play. As we all know in IV, each leader had a couple of traits, that would give bonuses to culture or settler building, etc. Now in V, slowly, as your civilization builds, these traits are planned out and chosen to suit that particular game you're playing.
Translation: it's an RPG.