policy trees - policies should randomise in each game

kpi

Chieftain
Joined
Jan 12, 2012
Messages
45
I was playing earlier drilling down the 'tradition' tree as usual, and it got me wondering, each tree always has the same old 5 policies.

wouldn't it be better at the start of every game, each tree randomly presents 5 policies from a total pool of 10 available for each tree each time the game starts, so you have to really have to look at each tree every game and think about the policy selection and path, so that in the example of tradition every game is

Policy
1 2
3
4 5

but when randomised might be

Policy
6
3 9
4 8
 
No that would be absolutely horrible and impossible to balance. I'm not against variation, but it should come through player choice so that for the normal policy trees, similar to how it is for ideologies, you should be able to choose your policies from a greater pool with level 1, 2 and 3 policies. For instance, each policy tree should let you choose up to 3 level 1 policies, 2 level 2 policies and 1 level 3 policy, and then you would need a greater pool of policies, perhaps 5-6 level 1 policies, 4 level 2 policies and 2-3 level 3 policies to choose from. This would both offer variation, and would let you customize the policy tree build depending on specific circumstances in the game.
 
A good idea, but probably gonna be a disaster in execution.

Not to mention t hat the devs have opted for a more "stable" game, and is a the reason why they decided aganist something like random events. The only randomized thing is the spawn of great prophets.
 
And get a level 3 social policy/tenant as the opener or first choice? No thank you.
 
The only randomized thing is the spawn of great prophets.

I like how they decided to make the one thing that should not be randomized randomized. I haven't played Civ4, but I think the random events that occurred there sound like a fun twist.
 
I am definitly not against the main idea of more randomness in social policies structure. I don't think it would necessarily mean it would be imbalanced from AI vs player point, but it definitly would work out horribly, the way you suggest it.
But for future games I hope there will be more feautures with "balanced" randomness elements.
 
I like how they decided to make the one thing that should not be randomized randomized. I haven't played Civ4, but I think the random events that occurred there sound like a fun twist.

Lol "your level 15 missile cruiser has been lost at sea" :lol:

Fun until that :p
 
Lol "your level 15 missile cruiser has been lost at sea" :lol:

Fun until that :p
Well it should be possible to learn from Civ4 and make some fun events. I liked the ones where one of your cities got special holy walls or fine breed of horses which would then give you a small bonus to that building, and the ones where you would face some minor penalty if you didn't spend a bit of gold were also fine imo. But the ones where you base your strategy on certain elements - be that spawning of prophet or reliance of a military unit - and random rolls then spoil it is definitely NOT fun.
 
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