How would you imagine that from gameplay perspective? You will not have enough time to enjoy them. I play with future age mod on epic (my default speed) and its barely enough time to enjoy as is. Reality is one thing but game timeline is another, especially with civ5 hard time reasearch>turn limit.hey is there a way to make these separate ideologies available later in the game because these are more post modern than modern
1972 is pretty late into the game but I see your point. It was just weird to me because the mechanic of getting 3 factories to start an ideology early still exist and becoming a neo liberal or environmentalist that early sounds strange but that also does sound fun.Not sure if the EraPrereq still functions since VP changed the way policy branches unlock, and ideologies are another thing on top of that. But it may be possible. I will check.
However, I reject the idea these are post modern while the previous ones aren't. I went to considerable efforts to get a broad range of dates across each one -- especially to ensure that earlier tenets were appropriately historically more distant -- and this is reflected in the civilopedia entries that have been written for every tenet.
Still, the new ideologies do go into the post modern (two words) era, for sure. So do others. For example in Order there is Cultural Revolution -- which dates in China to the late 60s-early 70s -- for example. But yes, these new ones have ideas that come closer to the present day than the others, I accept that, but 1) often these ideas were there earlier than you think (for example the first cited Climate Summit is 1972) and 2) these are the ideas that have survived to now (and for that we can blame postmodern one word)
Edit; I tried EraPrereq as ERA_FUTURE, but I could still take it in ERA_MODERN, so apparently no longer a thing.
Edit edit: Given Prosperity exists, I have renamed "Capitalism" to "Keynesian Economics" in Freedom. Civilopedia text also updated.
If future era was maintained for current VP these mods together would go hard.How would you imagine that from gameplay perspective? You will not have enough time to enjoy them. I play with future age mod on epic (my default speed) and its barely enough time to enjoy as is. Reality is one thing but game timeline is another, especially with civ5 hard time reasearch>turn limit.
Also I finished another game with harmony this time (520 turns) everything is working fine. UNESCO wonders are sweet. Started new one with Devotion Japan, gonna send some nukes and mujahideen to see how they play :0
I think you can turn this back on, but atm the only ways are 18 policies or enter the Atomic Era afaikthe mechanic of getting 3 factories to start an ideology early still exist
Oh well that is a bit better. But I can say what I meant to say, some ideologies were pre nuclear some were post but I guess in some weird alternate timeline horsehockey could have went down different. When VP is done I'm going to enjoy going religious or neoliberal.I think you can turn this back on, but atm the only ways are 18 policies or enter the Atomic Era afaik
Yes that's right. It does two things: 1) you get it in new cities immediately so you can work another Merchant slot, 2) It refunds the"Receive a Free Customs House in all Cities", is this right?
Civilopedia is a predictive search so to speak. So "Cen"+Enter brings up the page:Also I can't find any reference in the Civilopedia to Cenotaphs
Good point I haven't given them prefixes. Probably a bit long, I can list them in the tenet's text maybe.I also can't find out what the Megachurch wonders are from the Civilopedia.