poll beginners biggest mistakes

cocepts that the biginners need to do better

  • more workers

    Votes: 24 22.2%
  • closer city speacing

    Votes: 12 11.1%
  • build to many wonders

    Votes: 9 8.3%
  • stuck on one civilization everytime

    Votes: 5 4.6%
  • better trades

    Votes: 9 8.3%
  • decide on your victory method early in game and stick to it

    Votes: 3 2.8%
  • build useless city improvements in certain cities

    Votes: 9 8.3%
  • changeing govements to many times

    Votes: 0 0.0%
  • other

    Votes: 5 4.6%
  • all of the above

    Votes: 32 29.6%

  • Total voters
    108
Perhaps my biggest mistake is not building a good sized defence force. Others civs always start wars with me and I realize I can't fight back effectively.
 
So does "decide on your victory method early in game and stick to it" mean that it is a mistake to not have a victory condition in mind from the get-go? Because I prefer not deciding on a victory condition until the end of the game. It feels more natural and historical that way.

Although I did suffer from wonder addiction when I first started. My last Civ2 game, on chieftan, I got 27 of 28 wonders so I figured it would be the same in Civ3. Now, I don't even try to get any AA wonders.
 
Eran of Arcadia said:
So does "decide on your victory method early in game and stick to it" mean that it is a mistake to not have a victory condition in mind from the get-go?
It means that when you start the game, you are determined for a certain victory condition. For example, right from 4000BC I am determined for a diplomatic victory. Even though I broke three RoP agreements and conquered two civs, I still expect to get the vote. That means other civs will be ahead in the space race, which means a lost game for me. The smart thing would be to go for a domination or conquest victory.
 
Eran of Arcadia said:
Although I did suffer from wonder addiction when I first started. My last Civ2 game, on chieftan, I got 27 of 28 wonders so I figured it would be the same in Civ3. Now, I don't even try to get any AA wonders.

I go for a few wonders when they are available in a recent game I am the only island civ I went for and got the great light house to help me. I do feel they can take away from the game.

As for victory method have an idea what you are going for so you don't build culture things that are not needed, or get a bad rep and still want to win with the UN.
 
My biggest mistake when I fist got Civ3 was not building enough culture stuff. My cities kept flipping. I wasn't used to that comming from Civ1 and Civ2, but I got it down now and find it a really neat feature. :king:
 
SuperDuck said:
Why is closer city spacing a good thing? Since cities can't share worker tiles, doesn't that put a damper on how much gold/science/food you can produce?


I think he means like what I did, building cities 10-20 tiles away from the at the start
 
I've choosen my main beginner mistake. I haven't deared to played an other Civ for a long time. Now I have a couple of favourite CIVs and I play them depending on my intentional game strategy.
 
EquinoxOmega said:
I've choosen my main beginner mistake. I haven't deared to played an other Civ for a long time. Now I have a couple of favourite CIVs and I play them depending on my intentional game strategy.

Easy to solve click on the civ called Random that will solve your problem.
 
I have to choose too many useless improvements. I started out building useless temples everywhere (and always playing Egypt) just to get the culture expansion (and becasue I feared the lux slider). Of course I built all the temples becasue I spaced my cities too far apart, which was becasue I didn't have enough settlers, which was becasue I built too many temples... :wallbash:

Come to think of it, most beginner mistakes are symptoms of other beginner mistakes. I guess they all come as a package.
 
Being an organized person, I started out always planting the next city 5 tiles away... so they wouldn't overlap. Then I learned about the importance of resources. So I may "jump" and plant a city by a good resource, then come back later and plant another city in the middle.

I have discovered that if I leave too much space, the AI is always trying to cross my turf to try to plant their own city in the open space.

I still consider myself a noob. :crazyeye: , even though I celebrated passing the 1000 point mark last month. :D
 
I think my problem was (and sometimes still is) having weak defence in the cities.

This can be especially embarrasing as i like to play with the Barbarians at maximum agression :D

Also I tended to space my cities too far apart as a desparate attempt to control resources and luxuries.
 
I voted "other". Hardly anybody builds enough workers so it's not a newbie error. This has already been pointed out I think.

I think the biggest error is "too much respect for the AI" I've seen so many games where a player has 30 spears defending 10 cities with a swordsman, a horseman and 12 catapults. I've also seen games where players have a dozen horsemen in a regent game and can't summon the courage to attack until they have 50. So I guess you could re-phrase my opinion as "knowing how many is enough".
 
My biggest mistake when I started Civ1 was not building cities or tile improvements. I remember on my very first game all I did was pump out warriors and fortified them at "choke" points. However, even on Chieftan, one city is just plain noobish :shakehead

I remember being exited when I founded my second city, but shortly after I got overun by a few archers :lol:
 
Back
Top Bottom