I think Way of transcendence is also a Founder belief?
Divine inheritance is too strong in my opinion and Way of the Pilgrim needs a conceptual rework because by its very nature it's too human friendly, so it's too hard to properly balance (and after being nerfed, it's way too weak, especially in AI hands).
I take it if I get a late religion as tradition and other choices were taken first.Does anyone ever take Ceremonial Burial these days? Even with Tradition often it seems a little weak, maybe if you do the thing with Orders powering TTGOG it's good? But usually I just do Apostolic into that so I don't know.
I think Way of transcendence is also a Founder belief?
Divine inheritance is too strong in my opinion and Way of the Pilgrim needs a conceptual rework because by its very nature it's too human friendly, so it's too hard to properly balance (and after being nerfed, it's way too weak, especially in AI hands).
Map size/number of civs matters too. More targets to spread to.The power level of the spreader founder beliefs depends heavily on the difficulty level. On Deity, Apostolic and Council of Elders are weaker, because the AI spreads its religion very fast. On lower levels, you can get 30 or so procs of the founding belief which pays off in spades.
Founder beliefs are a major reason not to play as India. Because he can't build missionaries; he can barely use several of the options.Making them exactly equal constitutes a large nerf to India and a small one to other civs with early faith.
Yeah... I spent so much time trying to "make India work" but I just can't get it right.Founder beliefs are a major reason not to play as India. Because he can't build missionaries; he can barely use several of the options.
Is this even a nerf? That's like having 2 follower beliefs instead of a founder, even if you never use the tourism.Pilgrim: dropping the culture off of the spread, but upping the tourism to 25 (scaling). Adding on: a +8 gold/food (flat, added to city yields) to all cities following this religion. So it's got early spike, with a wide benefit on the city yields and a tall benefit on the tourism.
Is this even a nerf? That's like having 2 follower beliefs instead of a founder, even if you never use the tourism.