I'm actually not sure I'm eligible for this, because even though I've made more than 13 mods for Civ V and a mod for Civ VI, I'm not sure any of them made it into the database.
Oh well, here's what I'd do anyhow:
*Professional Athletics* Modern Age mechanic.
This would be similar to Religion (too similar?) but with a twist -- it's shared between players and is more about money and tourism.
1) There's fewer Professional Sports than religions, I'd think 3 at most. They represent not all sports ever, but the highest grossing (in our timeline, Football, Hockey, and Football).
2) The founders get to choose traits about the sport, such as: "Inexpensive Investment", "Equipment Dependent", "Equine", or "Pastoral". Founders also get to pick the sport. Maybe in your timeline, Polo is the #1 sport. Or Oochamydyk. Or Go.
3) Cities get Teams for the Sport based on whether they build a sport-specific Arena. Oh yeah more of those traits "Shares Arenas" is a thing to.
4) Teams play together regularly, a combination of investing money, effects of traits, and RNG determines which teams win.
5) Sports spread demand to other cities via pressure. A city with high pressure and no team tends to be a good source of tourism.
6) Winning streaks give money and create pressure.
It's like religion + tourism + great works, but modern.
A goal here would be to see how sharing a religion might work in Civ, as well as giving an alternative to missionary spam and giving a texture to a tourism-like mechanic.
Of course, I'd also be adding Crowfoot to the game. Of course.
Oh well, here's what I'd do anyhow:
*Professional Athletics* Modern Age mechanic.
This would be similar to Religion (too similar?) but with a twist -- it's shared between players and is more about money and tourism.
1) There's fewer Professional Sports than religions, I'd think 3 at most. They represent not all sports ever, but the highest grossing (in our timeline, Football, Hockey, and Football).
2) The founders get to choose traits about the sport, such as: "Inexpensive Investment", "Equipment Dependent", "Equine", or "Pastoral". Founders also get to pick the sport. Maybe in your timeline, Polo is the #1 sport. Or Oochamydyk. Or Go.
3) Cities get Teams for the Sport based on whether they build a sport-specific Arena. Oh yeah more of those traits "Shares Arenas" is a thing to.
4) Teams play together regularly, a combination of investing money, effects of traits, and RNG determines which teams win.
5) Sports spread demand to other cities via pressure. A city with high pressure and no team tends to be a good source of tourism.
6) Winning streaks give money and create pressure.
It's like religion + tourism + great works, but modern.
A goal here would be to see how sharing a religion might work in Civ, as well as giving an alternative to missionary spam and giving a texture to a tourism-like mechanic.
Of course, I'd also be adding Crowfoot to the game. Of course.
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