LifeOfBrian
King
- Joined
- Aug 21, 2019
- Messages
- 757
Hello. Lately there's been a lively discussion on the balance of founders vs. non-founders (for example https://forums.civfanatics.com/threads/poll-how-strong-should-founder-beliefs-be.670264/), with many expressing a desire for non-founders to be a bit stronger compared to founders, i.e. making the game a bit more winnable even if you don't found or conquer a holy city. I personally agree with that sentiment, I wish non-founders were a bit more competitive compared to founders. Not much, but at least a bit stronger. I also understand that many don't wish to change this balance and think that non-founders shouldn't get any stronger compared to founders, so I'll include that option as well.
Anyway, a few options to discuss:
1.) Making Pagodas exclusive for non-founders
Pagodas imho are one of the strongest elements of the religious game, in fact I think they're OP. Every single game I play I'll take Pagodas because unless you're playing on some land-fractured settings (such as archipelago map), you'll very quickly get at least 3 different religions in your cities, and if you're playing on a single-landmass map, you'll often get 4-5 different religions, meaning Pagodas get a lot of yields. So while we could try to nerf Pagodas (for example limiting which yields Pagodas give), I'd instead prefer making Pagodas exclusive to non-founders. That would mean that once the final religion has been founded, all non-founders could purchase Pagodas with faith (similar to Monasteries). If a non-founder came into possession of a holy city (conquest, Byzantium, holy city flipping), then all Pagodas would be removed from its cities (using the removal of franchises/offices from cities), ensuring there's no "double dipping". Besides the yields this would also mean they'd struggle considerably less with unhappiness from religious unrest.
2.) Have a world wonder for non-founders
Currently we have a few world wonders that can only be built in a Holy city, which means they're limited to founders. We don't have any world wonders that can only be built by non-founders, so that would be a way to strengthen (one of the) non-founders. We could make an existing world wonder exclusive (for example the Taj Mahal that gives yields for each different religion in the city) or we could make a new one.
3.) Give non-founders back the option of faith-purchasing inquisitors
A while ago, the ability to faith-purchase Inquisitors was removed for non-founders, making it much harder for them to retain a majority religion in a single city and in the empire as a whole. This lead to a general worsening of their strength, because it made it harder for them to retain the follower&reformation benefits and it made it much harder, sometimes impossible, to faith-purchase great people after entering the Industrial era, because they had no cities with a majority religion (Gazebo mentioned in a recent thread that allowing faith-purchasing great people in a city with no majority religion is a no-go due to game mechanics). Allowing non-founders to purchase Inquisitors would represent a significant buff to non-founders that were nerfed by removing that ability in the past.
4.) Have a national wonder for non-founders
Currently founders have a "national wonder" in the form of the Reformation wonder their religion can build. We could introduce a national wonder exclusive to non-founders. For example, if we don't like the idea of non-founders regaining the ability to purchase inquisitors, perhaps this national wonder could at the start of each era give a free inquisitor and a free missionary (of the religion that has the most followers in the city), allowing the non-founder to much easily address the problems described above in 3.) than by having to have a lot of missionaries waiting around to re-convert a city once it loses the majority religion. Again, if the non-founder came into control of a holy city, that national wonder would be destroyed.
5.) Have Fealty give exclusive benefits to non-founders
If we wanted to, we could tie certain exclusive benefits to a social policy in one of the social trees, for example Fealty. Fealty is currently a social tree least useful for non-founders because three of the elements are geared towards founders (1.) discount for faith purchases - founders do much more faith-purchasing than non-founders, especially in cases where non-founders get a majority religion with no buildings; 2.) increased religious pressure to foreign cities and 3.) the Fealty finisher granting yields to each city following the majority religion - this is much more useful to founders who through inquistiors can much more easily have their cities following a/the majority religion). So we could slightly rework Fealty to give a bit of a bonus to non-founders.
Thanks for your replies and votes (you have up to 6 votes in the poll so you can vote for/against each idea and also the general sentiment of the topic), and for any other ideas on how to potentially address this!
Anyway, a few options to discuss:
1.) Making Pagodas exclusive for non-founders
Pagodas imho are one of the strongest elements of the religious game, in fact I think they're OP. Every single game I play I'll take Pagodas because unless you're playing on some land-fractured settings (such as archipelago map), you'll very quickly get at least 3 different religions in your cities, and if you're playing on a single-landmass map, you'll often get 4-5 different religions, meaning Pagodas get a lot of yields. So while we could try to nerf Pagodas (for example limiting which yields Pagodas give), I'd instead prefer making Pagodas exclusive to non-founders. That would mean that once the final religion has been founded, all non-founders could purchase Pagodas with faith (similar to Monasteries). If a non-founder came into possession of a holy city (conquest, Byzantium, holy city flipping), then all Pagodas would be removed from its cities (using the removal of franchises/offices from cities), ensuring there's no "double dipping". Besides the yields this would also mean they'd struggle considerably less with unhappiness from religious unrest.
2.) Have a world wonder for non-founders
Currently we have a few world wonders that can only be built in a Holy city, which means they're limited to founders. We don't have any world wonders that can only be built by non-founders, so that would be a way to strengthen (one of the) non-founders. We could make an existing world wonder exclusive (for example the Taj Mahal that gives yields for each different religion in the city) or we could make a new one.
3.) Give non-founders back the option of faith-purchasing inquisitors
A while ago, the ability to faith-purchase Inquisitors was removed for non-founders, making it much harder for them to retain a majority religion in a single city and in the empire as a whole. This lead to a general worsening of their strength, because it made it harder for them to retain the follower&reformation benefits and it made it much harder, sometimes impossible, to faith-purchase great people after entering the Industrial era, because they had no cities with a majority religion (Gazebo mentioned in a recent thread that allowing faith-purchasing great people in a city with no majority religion is a no-go due to game mechanics). Allowing non-founders to purchase Inquisitors would represent a significant buff to non-founders that were nerfed by removing that ability in the past.
4.) Have a national wonder for non-founders
Currently founders have a "national wonder" in the form of the Reformation wonder their religion can build. We could introduce a national wonder exclusive to non-founders. For example, if we don't like the idea of non-founders regaining the ability to purchase inquisitors, perhaps this national wonder could at the start of each era give a free inquisitor and a free missionary (of the religion that has the most followers in the city), allowing the non-founder to much easily address the problems described above in 3.) than by having to have a lot of missionaries waiting around to re-convert a city once it loses the majority religion. Again, if the non-founder came into control of a holy city, that national wonder would be destroyed.
5.) Have Fealty give exclusive benefits to non-founders
If we wanted to, we could tie certain exclusive benefits to a social policy in one of the social trees, for example Fealty. Fealty is currently a social tree least useful for non-founders because three of the elements are geared towards founders (1.) discount for faith purchases - founders do much more faith-purchasing than non-founders, especially in cases where non-founders get a majority religion with no buildings; 2.) increased religious pressure to foreign cities and 3.) the Fealty finisher granting yields to each city following the majority religion - this is much more useful to founders who through inquistiors can much more easily have their cities following a/the majority religion). So we could slightly rework Fealty to give a bit of a bonus to non-founders.
Thanks for your replies and votes (you have up to 6 votes in the poll so you can vote for/against each idea and also the general sentiment of the topic), and for any other ideas on how to potentially address this!
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