Txurce
Deity
For players that remain competitive, this would only make things more difficult(that's the idea, anyways). I play with 22 civs and most of them become irrelevant and up for grabs as the game goes on, due to failed wars and runaways grabbing up everything important. An increase in DPs would hopefully improve the balance of powers, thus making it more difficult for a runaway of any sort to exploit everything.
I agree with most of what you said, but it does seem like runaways would be a bigger problem on 22-civ games than those with a standard number. I don't think Gazebo balances for huge maps, 22 civs, etc... but I could be wrong.
If someone plays poorly enough that prince is the hardest AI they can compete with, are we sure that their units are more valuable?
Additionally on lower difficulties you can easily keep up with the AI making units, because the way difficulties work means the AI should keep pace.
Their units are about as valuable for them on Prince as yours are for you on Deity.
You and I can keep up easily on lower difficulties, but I've seen plenty of posts from people who can't create a strong all-around empire at those levels. Or who prefer playing peacefully, but then have to deal with constant wars from aggressive AI civs. I'll be these latter folks would love to have more DPs, too.
The point of making your units seem bigger isn't some sort of 'handicap' as you imply. It's suggested as a way to make the AI play better. It's not a question of if your units are better than the AI's on immortal and deity. It's a fact that you'll fight better than them. So having the AI think you're weak and launch a suicidal war, or not approach with a defensive pact, because your numbers are too low in the eyes of the AI is a real problem.
It's only on Deity (and to a tiny extent Immortal) that the player needs to be exploitative to win. You can't go for a peaceful science victory on Deity. You can't really do a peaceful ANYTHING on deity. The AI gets such massive bonuses that you need to screw with them to win.
This leads to the problem. The play CAN screw with the AI on deity, because their units fight so much better than the AI's due to lots of experience and practice. That's not reflected in their military scores at all.
There's no way a brand new player could compete on Deity. The only people who play it have practiced for a decent amount of time on this an similar games. That should be reflected in military scores, because it's relevant for the AI's decision making.
You're saying that although the only way the human can win on Deity is militarily, and even then only by employing his superior skill, the lack of DPs is "a real problem" for the AI. That is hard for me to imagine. Are you saying you're beating the AI on Deity too easily?
Regardless, here is how I see the effect of more DPs on Deity:
1) you have the DP. The AI is less likely to attack you. But you're playing for domination, so this gives you the advantage of increasing your defense vs civ A while being on offense vs civ B.
2) the AI has the DP. This does nothing to slow them down from attacking you due to a misread of your strength, which is what you've largely been arguing. (They would be safer from you if you attack, though. So if you're wiping the floor with the AI on Deity, then I could understand why you would want to give them -- not you -- more DPs.)