Blazenclaw
eccentric eclectic
- Joined
- Sep 19, 2010
- Messages
- 496
Some discussion on discord shows mixed opinions on the current status of subduing and storing animals.
I'd like to get feedback before working on the following change:
Animal-unique buildings (e.g. Snake Pits, Feather Worker, etc) can be constructed with hammers if there exists the appropriate folklore for that animal in the city (think of the dog-adjacent buildings that work in this manner). They will still be able to be built for free with a subdued animal. A small maintenance cost (fractional gold, ideally) may be levied for subdued animals to encourage only saving animals of importance.
It would have the following benefits:
So, thoughts? Vetoes?
I'd like to get feedback before working on the following change:
Animal-unique buildings (e.g. Snake Pits, Feather Worker, etc) can be constructed with hammers if there exists the appropriate folklore for that animal in the city (think of the dog-adjacent buildings that work in this manner). They will still be able to be built for free with a subdued animal. A small maintenance cost (fractional gold, ideally) may be levied for subdued animals to encourage only saving animals of importance.
It would have the following benefits:
- No need to stockpile large quantities of animals. No micromanagement of which go where, how many to keep, etc.
- AI will be more likely to take advantage of animal unique buildings that they were not able to before (due to not saving them, as humans do).
- Reduces the 'trap' of using animals for culture, or saving too many. Greatly reduces/removes metagaming knowledge of which animals need be held onto for far in the future.
- Reduced value for catching duplicates of the same animal, particularly without 'teleport hunting rewards' in prehistoric. May be mitigated by buffing the output of using animals as culture?
- Might make an excess of constructable buildings, or be too strong to have e.g. having a shellworker in every city. May be mitigated by making sure animal buildings are expensive for their time?
- Less interesting hunting minigame, as only one is needed. May be mitigated by increasing diversity spawning of animals slightly?
So, thoughts? Vetoes?