Something that boggled my mind from the first day of using VP: having >100% of resources.
- Allows for a real fight about monopoly, since the percentage may change as more copies appear in the world. It means that you can actually loose one if other civ will "generate" more of a given resource.
- You will not know how many resources are there still to be found / improved. The tooltip will only show the current "market size".
- EIC will not get you over 100%. However, you can secure monopoly by going >50%.
<will add more from discussion>
Ofc I know why it is like that in terms of mechanics, but imho they should be corrected. Unless there is some deep logic and meaning that I don't see. As an experiment I managed to change it to work as it should imho: percentage is calculated against all "activated" resources in the world (like "the market size"). Example. We have 8 on the map of which 6 are connected and 5 from other means (GA, CS, bonuses, etc.). The percentage will be calculated not against 8 but against 11. It wil never be >100%.
Consequences:
- Allows for a real fight about monopoly, since the percentage may change as more copies appear in the world. It means that you can actually loose one if other civ will "generate" more of a given resource.
- You will not know how many resources are there still to be found / improved. The tooltip will only show the current "market size".
- EIC will not get you over 100%. However, you can secure monopoly by going >50%.
<will add more from discussion>