acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Are we talking like a 30 day patch or the next “big” patch?
Well, I’m probably asking for too much. And being repetitive. But here’s my list...
30 days.
But, genuinely, I think if we got the above changes, Gathering Storm would have totally nailed it.
Also. I don’t think I quite understood the OP’s voting system.
[edit: a few additional comments. Also, I’m happy with where Oil is unlocked relative to Infantry, so deleted comment suggesting otherwise. I also like that Infantry requires oil - it’s a good change.]
Well, I’m probably asking for too much. And being repetitive. But here’s my list...
30 days.
- I guess, all the stuff other people are asking for? So, nerf pillaging, fix barb spawn, nerf Hungary and the Maori?
- Get rid of Barbarian GDRs. (Or, you know, replace them with actual Kaiju? )
- Naval Units can’t move through mountain tunnels.
- Military Engineers can build roads without spending charges (maybe requires one iron?) and can speed up building flood barriers and aqueducts.
- Units require one resource to heal.
- Stop having duplicate Eleanors in games.
- Buff Norway. But properly this time.
- Give Georgia a bonus to building walls.
- Rework Hoplites so they’re not so tedious and underwhelming (lose the +10 for being adjacent to another Hopelite, and give them +10 in friendly territory or in the borders of a City State; or give them the same buff as Samurai).
- Buff China’s Great Wall (e.g. additional culture if city has a Wonder) and France’s Cheteau (additional culture and or gold during Golden Ages)
- Fix the Royal Navy Dockyard Movement bonus (or give Units built or upgraded in a RND +1 Movement - the later would work better with the Sea Dog) and buff the RND slighty (e.g. production bonus building or buying Naval or Land Melee units if RND is in a city on a foreign continent). RNDs are not strong enough, particularly for Eleanor and certainly not compared to the Cothon.
- Give the IZ adjacency bonus to Factories, not Coal Power Plants. This is just so, so obvious. Come on FXS - just do it!
- Buff the IZ (eg additional +1 adjacency for strategic resources), and slightly buff the Workshop (eg +1 housing and or +1 food from camps).
- Give Light Cav a -17 v Cities, reduce the effectiveness of Rams (and maybe make their effectiveness something you can mod), and give Seige Units +10 defence v ranged if they haven’t moved that turn.
- Forts increase strategic resource capacity by +2. Forts can’t be adjacent to each other or an encampment.
- Shipyards and Seaports increase resource storage capacity by +5 each, to be at least comparable to Encampments.
- Buff Aerodromes (+%tourism) and make Spaceports require power.
- Remove “recruit partisans” Mechanic. We don’t need another reason to avoid building Neighbourhoods.
- Rework the second part of World Congress votes (the bit where you target a specific Civ or district or resource or whatever). I think just get rid of them, but whatever works really.
- Have resolutions which effect groups of Luxuries: like endangered animals (ivory, furs, whales), or conflict precious stones (diamonds, jade, amber). So, whether you vote for them or not becomes very situational.
- Introduce new Diplomatic Policy Cards. The first gives Diplomatic Favour for Colonial Cities (Commonwealth of Nations). The second gives Diplomatic Favour for having Nukes (Non-Proliferation Treaty). The first is a needed buff to colonising Civs like Spain and England; the second is just fun and wonderfully cynical.
- Introduce Emergencies triggered by Civs getting close to either Science or Cultural Victories.
- Earn +1 Diplomatic Victory Points for being the first at key things - specifically, moon landing, colonising mars, building a GDR.
- Get +1 Victory Point if you currently have the highest population city (minimum 20), the highest tourism (minimum X), or the most followers of your religion (minimum X). You lose the points if someone overtakes you on these (a bit like “The Longest Road” Card in Catan). These additional DV points in this bullet point and the one before are needed to make it easier (faster, less boring) to win Diplomatic Victories.
- Buff Tier 3 Buldings by giving them a small buff to flat yields when powered, by improving the existing Policy Cards that work with Tier 3 Buildings (eg Third Alternative), and by having some new policy cards that give them strong situational bonuses (eg Academic Open Access - Research Labs boost projects and also provide diplomatic favour; or Radio Europe - your Broadcast Towers provide +% tourism and +loyalty).
- Include a Tech Hub building as an alternate Tier 3 building for the IZ, that really boosts production when powered (maybe allows for overlapping IZ auras instead of via Magnus). You can just recycle the Research Lab model. You might want to make this building a prerequisite for building the GDR.
- Either substantially buff the additional power yields from Workshop of the World, or rework that element of the UA to focus more on substantially buffing powered Factories but at the cost of additional CO2 emissions.
- Nerf how much easy culture and science there is in the game, and maybe nerf the campus specifically (eg maybe maintenance costs increase with Era, or number of campuses has a soft cap).
- Read all of @Sostratus ’s posts about unit costs v power.
- Give Information Era Military Units bonuses in the Future Tech tree (not just the GDR). So, e.g., Mechanised Infantry and Aircraft would also get additional movement via Cybernetics; or Mech Infantry and Tanks get a free promotion when you research Predictive Systems.
- (I’d also like to see the Apostolic Palace and UN Building brought back as Wonders, both giving diplomatic favour and victory points, but that’s probably a bit much for a patch.)
But, genuinely, I think if we got the above changes, Gathering Storm would have totally nailed it.
Also. I don’t think I quite understood the OP’s voting system.
[edit: a few additional comments. Also, I’m happy with where Oil is unlocked relative to Infantry, so deleted comment suggesting otherwise. I also like that Infantry requires oil - it’s a good change.]
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