lol, tPangolin, all the civs are colonialists. In SPACE!!!!!!
I don't know how much of Civ5 translate to this game. Especially:
Is the growth formula the same ?
Is science still a function of population ?
Do science increases as fast as Civ5 and how important are early techs to get ? If yes, 2 science is weak.
Is gold per hammer around the same ratio ? If yes, 2 gold is awful
If it was civ5 I'd pick the 2 hammers I think.
I'd be taking all the hairdressers, tired TV producers, insurance salesmen, personnel officers, security guards, management consultants, telephone sanitisers and the like with me and such resolving all of earths problems on departure. Take that victory conditions!
But maybe i'd leave the telephone sanitizers behind, just in case payphones make an unexpected comeback.
Science is still at least partially a function of population (last live stream, Brasillia's population went up, so did its science)
The new live stream is going to show (hopefully) all the info we need to know about the colonists. I'm going to see it for sure tommorow![]()
Well its 2 science instead of 1, and your population is one less (which means you will grow the next population faster assuming higher pops need more food to grow) and that free science doesn't cost any health points or food. (although the population will probably get its own food)Makes 2 science pretty poor in comparison to 1pop then.
You could just edit it with the new info.