POLL: What other mods besides Vox Populi do you use?

What other mods besides Vox Populi do you use?


  • Total voters
    65

usadefcon1

Prince
Joined
Sep 24, 2016
Messages
588
I'm just curious what other mods beside VP people in the community are using. The first 8 are the ones I've been using, if you are using a different one leave it in the comments and I'll add it to the poll.
 
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I'm really interested in this thread because I am looking for other mods that would add to the VP experience and enhance my enjoyment of the game. I would appreciate if people could give a brief description of the mod they use, since I am completely ignorant of them.

I use infoaddict atm but I might stop using it soon as it feels a little bit like cheating.
 
As for separate Mods: (tested thoroughly combined for stability in-game). I would argue that some of these should be included as base VP. Visual references are key to making good strategic decisions in-game. What is your opinion?
Spoiler Mods :

Code:
(game) Capture Great People for VP (v 1)
(game) Quick Turns (v 10)
(game) Tectonic Map Script (v 4)
(game) Trade Opportunities for VP (v 8)
(game) Visible Trade Units (v 1)
(ui) City Production (v 15)
(ui) City-States Leaders for VP (v 8)
(ui) Destination (v 4)
(ui) Enhanced Demographics (v 6)
(ui) Filters in Trade Route Overview (Vox Populi) (v 1)
(ui) Improved City View (Vox Populi EUI) (v 11)
(ui) Meaningful Colours (v 8)
(ui) National Wonder Splash Screens (v 10)
(ui) Promotion Flags EUI (v 1)
(ui) Religion Spread (Vox Populi) (v 1)
(ui) Show XP in Military Overview (v 2)
(ui) Small Resource Icons (v 4)
(ui) Summary Bar (v 1)
(ui) TopPanel Replace (EUI Only) (v 4)
(ui) Upgrade Tree (v 9)
(ui) Wonder Planner for VP (v 4)
(Z) Change VP Options (v 3)
 
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As for separate Mods: (tested thoroughly combined for stability in-game). I would argue that some of these should be included as base VP. Visual references are key to making good strategic decisions in-game. What is your opinion?
Code:
(game) Capture Great People for VP (v 1)
(game) Promotion Flags EUI (v 1)
(game) TopPanel Replace (EUI Only) (v 4)
(game) Trade Opportunities for VP (v 8)
(game) Visible Trade Units (v 1)
(ui) City Production (v 15)
(ui) City-States Leaders for VP (v 8)
(ui) Destination (v 4)
(ui) Diary (v 21)
(ui) Enhanced Demographics (v 6)
(ui) Filters in Trade Route Overview (Vox Populi) (v 1)
(ui) Improved City View (Vox Populi EUI) (v 11)
(ui) List Enhancements for VP (v 5)
(ui) Religion Spread (Vox Populi) (v 1)
(ui) Show XP in Military Overview (v 2)
(ui) Small Resource Icons (v 4)
(ui) Summary Bar (v 1)
(ui) Upgrade Tree (v 9)
(ui) Wonder Planner for VP (v 4)
(X) Tectonic Map Script (v 4)
(Y) Quick Turns (v 10)
(Z) Change VP Options (v 2)
As for CustomModOptions in Change VP Options:
Code:
--Update CustomModOptions--
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'AI_NO_ZERO_VALUE_TRADE_ITEMS';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'DIPLOMACY_AUTO_DENOUNCE';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_LOCAL_GENERALS';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_NO_OCEAN_PLUNDERING';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_RELIGIOUS_SETTLERS';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_SUBS_UNDER_ICE_IMMUNITY';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_GRATEFUL_SETTLERS';
UPDATE CustomModOptions SET Value = '20' WHERE Name = 'GLOBAL_GRATEFUL_SETTLERS_PERCENT';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'BUILDINGS_PRO_RATA_PURCHASE';
UPDATE CustomModOptions SET Value = '80' WHERE Name = 'BUILDINGS_PRO_RATA_PURCHASE_DEPRECIATION';

--Update Civilizations--
UPDATE Civilizations SET AIPlayable = 'false' Where Type = 'CIVILIZATION_VENICE';
INSERT INTO Civilization_UnitClassOverrides (CivilizationType, UnitClassType, UnitType)
VALUES ('CIVILIZATION_BARBARIAN', 'UNITCLASS_ZEPPELIN', NULL);

--Update HandicapInfos--
UPDATE HandicapInfos SET AIStartingWorkerUnits = '0' WHERE Type = 'HANDICAP_EMPEROR';
UPDATE HandicapInfos SET AIStartingWorkerUnits = '0' WHERE Type = 'HANDICAP_IMMORTAL';
UPDATE HandicapInfos SET AIStartingWorkerUnits = '0' WHERE Type = 'HANDICAP_DEITY';

--Insert Audio_2DSounds--
INSERT INTO Audio_2DSounds (ScriptID, SoundID, SoundType, MaxVolume, MinVolume)
SELECT 'AS2D_IF_SELECT', 'SND_INTERFACE_SELECT', 'GAME_SFX', 0, 0;

--Update Units--
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_SCOUT';
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_SHOSHONE_PATHFINDER';
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_SUBMARINE';
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_NUCLEAR_SUBMARINE';

--Delete UnitClasses--
DELETE FROM UnitClasses WHERE Type = 'UNITCLASS_MECH';
DELETE FROM UnitClasses WHERE Type = 'UNITCLASS_XCOM_SQUAD';
why don’t you suggest it in the thread below. Your list has some UI mods which sounds quite interesting.
https://forums.civfanatics.com/threads/vp-modpack-magnus-mutatio.639974/
 
Where is the None of the above option?

I only use a handful of UI mods:
  • City-States Leaders for VP
  • Meaningful Colours
  • Calypso's Colored Religion Icons
  • Diplomacy Responses Extended
and a City Autoproduction mod for when I have too many cities and I'm already going to win lol
 
I would love to add ENW to my list but I'm just skeptical that it's completely balanced. I don't want overpowered AI ships decimating civs in late game. How is it coming?
Make a try and tell us what you think about?

EDIT:
Enhanced Naval Warfare for Vox Populi :
New naval units in late-game eras so in each one there's a complete set of specific units (no gaps)

ENW does not change what VP makes with Naval Units. Enhances only
 
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where to download the below mods?
(ui) Diary (v 21)
(ui) Enhanced Demographics (v 6
(game) Visible Trade Units (v 1)
(ui) Small Resource Icons (v 4)
(ui) Summary Bar (v 1)
 
where to download the below mods?
(ui) Diary (v 21)
(ui) Enhanced Demographics (v 6
(game) Visible Trade Units (v 1)
(ui) Small Resource Icons (v 4)
(ui) Summary Bar (v 1)

Ahh, sorry. Here is the link for all things @whoward69 deliciously civ5.

Pick'N'Mix Mods - Home

The "summary bar" was a merger I did using the ModTools java utility on the site.
 
Well umm....
(9) Wonders Expanded (v 2.2)
4UC
Better Polynesian City Names (v 1)
Calypso's Colored Religious Icons (Basic) (v 4)
Calypso's Colored Religious Icons (Extended) (v 5)
Celtic City Names (v 2)
Enhanced Naval Warfare for Vox Populi (v 1.6.06)
Hunnic City List (v 1)
InfoAddict (v 22)
Iroquian City Names (v 1)
JFDLC (07) - JFD's Cultural Diversity (Core) (v 17)
Provincial Palace (v 3)
Quick Turns (v 10)
UI - Improved City View (Vox Populi EUI) (v 11)
Unique City-States (v 6)
 
Essentially all the mods inside my modpack:
  • (ui) City-States Leaders for VP (v 8)
  • (ui) Trade Opportunities for VP (v 8.1)
  • (ui) Wonder Planner for VP (v 4)
  • Calypso's Colored Religious Icons (Basic) (v 4)
  • InfoAddict (v 22)
  • Promotion Flag EUI (v 1.1)
  • UI - Filters in Trade Route Overview (Vox Populi) (v 1)
  • UI - Improved City View (Vox Populi EUI) (v 11.0) with Gazebo compatibility fix.
  • UI - Religion Spread (Vox Populi) (v 1)
  • UI - Small Resource Icons (v 4)
  • Quick Turns (v 10) [include Faster Aircraft Animations]
  • Unit Path Viewer (v 10)
  • Archaeology Aesthetic Adjustments (v 1)
  • Diplomacy Extended (v 1)
  • (7) Community Events (v 5)
  • National Wonder Collection (v 3)
  • Neolithic Wonders (v 1)
  • Vox Populi's Bare Necessities (v 4) [Include Automated city]
  • Pineappledan's Power Plants (v 1)
  • More Unique Components for VP (v 51)
  • Enhanced Naval Warfare for Vox Populi (v 1.6.06) [Asterix Rage fix]
And sometimes those additional mods:
  • Civic and Reform (v 12)
  • (9) Wonders Expanded (v 2)
  • [BNW] Colonialist Legacies' Tlingit for VP (v 10)
  • Colonialist Legacies' Canadian Dominion for VP (v 15)
  • Colonialist Legacies' Inuit for VP (v 10)
  • Sukritact's Khmer Civilization for VP (v 6)
  • Tomatekh's Timurids for VP - 4UC Compatible (v 10)
  • Tomatekh's Sumer for VP (v 19)
  • JFD's The Papal States (Pius IX) for Vox Populi (v 6)
  • JFD's Civilizations - United States of America (Roosevelt) for Vox Populi (v 6)
  • JFD's Civilizations - Japan (Meiji) for Vox Populi (v 3)
  • JFD's Civilizations - Great Britain (Victoria) for Vox Populi (v 4)
  • JFD's Civilizations - Prussia (Frederick) for Vox Populi (v 8)
  • MC and LITE's Nubia for VP (v 7)
 
Really advanced setup, coming from civ4 I found it very weird that the settler don't have fat cross vision.
 
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