/*UPDATE from
CustomModOptions*/
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'AI_NO_ZERO_VALUE_TRADE_ITEMS';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'DIPLOMACY_AUTO_DENOUNCE';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_CS_OVERSEAS_TERRITORY';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_LOCAL_GENERALS';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_NO_OCEAN_PLUNDERING';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_RELIGIOUS_SETTLERS';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_SUBS_UNDER_ICE_IMMUNITY';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'BUILDINGS_PRO_RATA_PURCHASE';
UPDATE CustomModOptions SET Value = '80' WHERE Name = 'BUILDINGS_PRO_RATA_PURCHASE_DEPRECIATION';
UPDATE CustomModOptions SET Value = '1' WHERE Name = 'GLOBAL_GRATEFUL_SETTLERS';
UPDATE CustomModOptions SET Value = '20' WHERE Name = 'GLOBAL_GRATEFUL_SETTLERS_PERCENT';
/*UPDATE from
Civilizations*/
UPDATE Civilizations SET AIPlayable = 'false' Where Type = 'CIVILIZATION_AUSTRIA';
UPDATE Civilizations SET AIPlayable = 'false' Where Type = 'CIVILIZATION_VENICE';
INSERT INTO Civilization_UnitClassOverrides (CivilizationType, UnitClassType, UnitType)
VALUES ('CIVILIZATION_BARBARIAN', 'UNITCLASS_ZEPPELIN', NULL);
/*UPDATE from
Units*/
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_BANDEIRANTES';
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_EXPLORER';
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_SCOUT';
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_SHOSHONE_PATHFINDER';
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_ZEPPELIN';
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_SUBMARINE';
UPDATE Units SET RivalTerritory = '1' WHERE Type = 'UNIT_NUCLEAR_SUBMARINE';
DELETE FROM UnitClasses WHERE Type = 'UNITCLASS_MECH';
DELETE FROM UnitClasses WHERE Type = 'UNITCLASS_XCOM_SQUAD';
DELETE FROM Resolutions WHERE Type = 'RESOLUTION_BAN_LUXURY_HAPPINESS';
/*SELECT from
GAME_SFX*/
INSERT INTO Audio_2DSounds (ScriptID, SoundID, SoundType, MaxVolume, MinVolume)
SELECT 'AS2D_SELECT_SETTLER', 'SND_SELECT_SETTLER', 'GAME_SFX', 0, 0 UNION ALL
SELECT 'AS2D_SELECT_WORKER', 'SND_SELECT_WORKER', 'GAME_SFX', 0, 0; UNION ALL
SELECT 'AS2D_IF_SELECT', 'SND_INTERFACE_SELECT', 'GAME_SFX', 0, 0;