theRUFFIAN
Chieftain
- Joined
- Feb 4, 2021
- Messages
- 6
I am trying to do some cost/benefit analysis for the late game. I am usually in Republic, with 1/3/4 unit support and 2 gpt for each unit above that. Let’s assume I have more units than can be supported, so I am paying the 1 gpt for additional units. By the modern era, I have railed everything and my workers are mostly just used for pollution control. So when I discover ecology and recycling, I am wondering if I should be building mass transit and recycling centers in certain cities. They each cost 2 gpt for maintenance.
Does anyone know the probability that a certain city will produce pollution on any given turn? I know certain improvements like factories affect this, but I don’t know by exactly how much. This will allow me to compute the cost of these improvements vs the cost of the workers needed to clean the average amount of pollution.
Does anyone know the probability that a certain city will produce pollution on any given turn? I know certain improvements like factories affect this, but I don’t know by exactly how much. This will allow me to compute the cost of these improvements vs the cost of the workers needed to clean the average amount of pollution.
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