starlifter
Deity
- Joined
- Jun 17, 2001
- Messages
- 4,210
gonzo,
There are two sources of city pollution: Population Pollution, and Resource Pollution (PP & RP).
The MT eliminates all Population Pollution. It does not affect RP at all. Any yellow triangles you see either before Industrialization, or when you build the MT, are due to RP.
Conversely, if you build the Solar Plant (or have close to zero shields of output), the yellow triangles are due solely to PP.
To totally eliminate city pollution for good, you need to eliminate the PP & RP. The way to guarantee this for any size city (PP) and any shield output city (RP) is the MT (PP) and the SP (RP). If your city never makes more than 61 shields, then the SP is overkill... the RC (Recycling Center) will totally prevent all PIs (Pollution Icons, AKA the yellow triangles)) until the 62nd shield (or more) is generated by a city. Likewise, the HP/NP/Hoover Dam will eliminate all RP if the city never makes more than 41 shields, and thus the RC and SP would be overkill.
A great deal of pollution detail, along with the exact calculations, is here:
http://forums.civfanatics.com/showthread.php?s=&threadid=765
Also, the thread that you visited about Nethog's 1-page tech tree will have the basics of pollution on page two (concerning improvements).
http://forums.civfanatics.com/showthread.php?s=&postid=316187#post316187

EDIT: Fix bad link.
There are two sources of city pollution: Population Pollution, and Resource Pollution (PP & RP).
The MT eliminates all Population Pollution. It does not affect RP at all. Any yellow triangles you see either before Industrialization, or when you build the MT, are due to RP.
Conversely, if you build the Solar Plant (or have close to zero shields of output), the yellow triangles are due solely to PP.
To totally eliminate city pollution for good, you need to eliminate the PP & RP. The way to guarantee this for any size city (PP) and any shield output city (RP) is the MT (PP) and the SP (RP). If your city never makes more than 61 shields, then the SP is overkill... the RC (Recycling Center) will totally prevent all PIs (Pollution Icons, AKA the yellow triangles)) until the 62nd shield (or more) is generated by a city. Likewise, the HP/NP/Hoover Dam will eliminate all RP if the city never makes more than 41 shields, and thus the RC and SP would be overkill.
A great deal of pollution detail, along with the exact calculations, is here:
http://forums.civfanatics.com/showthread.php?s=&threadid=765
Also, the thread that you visited about Nethog's 1-page tech tree will have the basics of pollution on page two (concerning improvements).
http://forums.civfanatics.com/showthread.php?s=&postid=316187#post316187

EDIT: Fix bad link.