PolyCast Episode 175: "In Response to That"

I will be happy when MadDjinn starts doing his strategy LPs again. I must've listened to him (alone) for over a hundred hours.

:scared:
 
That is very :cool:. In getting caught up, do you recall roughly how many episodes that was and over what time period? Doing so too fast with too many could lead to withdrawal upon completion. :lol:

:mischief:

I had forgotten the exact episode number that I had missed, so I just started back on episode 1.
I think I started the catch up back in #1 shortly after the Girls Playing Civ II special came out and I think I took almost two weeks to do so.

More directly related to this week's episode is that in Civ V, it's all too easy to use the same strategy (successfully) over and over again. I find myself constantly going 4 city science victory in every game. The only time I now end up with more cities is either if I'm playing Austria and married a few city states on the way or else I conquered and puppeted some of the AIs cities along the way. I did find though that using legendary start (as opposed to either strategic balance or standard) helped quite a bit in adding differences to the pantheon I choose from game to game.
 
Playboy Playmate
:hide:

:lol:

I know, but I can't listen to them all at once, my daily commute is only so long :) And there are so many other podcasts out there too ;)
I was referring first and foremost to the overview you can get from reviewing show notes at a glance. Certainly though, listening to the episode from beginning to end is what will get you the 'complete' picture (even though it is audio only ;)).

As for other podcasts, absolutely: there's RevCast, SCivCast, TurnCast... :mischief:

... then again, I've listened only once...

I used to listen to these podcasts every Monday morning when I got into work. But, unfortunately, our IT guy changed our virus protection software and the URL has been blocked. Maybe I need a new job.
You could load them onto an MP3 player, or even a 'general' USB-device, for when you get to work... for on your breaks, of course. :D

Wanted to pop in and say I love Polycast DanQ.
:king:

I look forward to listening to each new episode and wish it was a weekly podcast. I know you have the other podcasts and I am sure with producing etc. every 2 weeks works best for you.
We have long felt, even if our respective schedules would routinely permit recording weekly (our = regular co-hosts), that we would not be able to maintain the level of quality we feel we have established. Combined with my wanting to ensure other notable portions of the Civ community are represented, this led to the generation of four spin-offs over the past seven years which are released on a rotating schedule that alternate with PolyCast.

I would agree that the strategy discussion has been lacking for some time and would like to hear more strategy discussion in upcoming episodes and double up on the content and understand we are all waiting for BNW which has a ton of changes so I am sure this will change soon.
We discussed Civilization V vanilla and Gods & Kings strategy topics on a regular basis prior to Brave New World being announced; as more information became revealed publicly about the new XP and community discussion focused in on that, we shifted our focus in turn. There was a similar shift in lead-up to G&K's release as well.

I actually think your structure and content are great. The summary is listed on the release with links to more content I always click through. The banter is great...
Thank you kindly.

Thanks for bringing us Polycast and looking forward to future episodes and BNW discussion. It really enhances the Civ experience to hear discussion from other players that love the game. :goodjob:
:hatsoff:

Good job overall! You can't please all the people all the time, and with 175 podcasts under your belt, I'm sure you guys know what works/ doesn't work better than me,
Further to your preface here, yes the four of us who are regular co-hosts must decide what we feel is best for the show. We base this ultimately on our analyses, opinions and preferences through consensus. That said, we are always open to constructive criticism from audience members, first-time to seasoned listeners alike: such feedback factors into coming to decisions on how the podcast is planned, produced, post-produced, distributed and marketed.

but my 2cents (listened to a handful of these in the past 3 months):

Also, the timestamped topic list in the description has really bad formatting. Make it look like a table of contents or something more accessible.
You are the first to ever comment on this (publicly, that I have seen, anyway). We will have to agree to disagree on our view with respect to it.

2) Discussion. The banter for the fun stuff is nice, and you guys have great chemistry. The discussion for the serious game-mechanics is a bit off though. Most of the time, you guys seem to be talking past each other, never addressing each other's points. [..] Maybe it's just me, but I don't want to hear three viewpoints in a podcast, I want to hear three viewpoints interacting and shifting.
It is rare that viewpoints are shifted, or at least voiced as having shifted, on this show... I don't think that's necessarily a negative thing. On the interaction part of your point, I do understand how this can come across as a detraction. I do feel we more often than not address the points raised by one another, with one another; that these responses can be more indirect than direct is likely the source of feeling less interactive than we otherwise could, even should, be.

3) Substance. Personally, I would prefer more strategy discussion than other stuff, especially speculative stuff. It's a strategy podcast right? It's been 75%+ about BNW... I know that's the #1 topic these days, and I hope this will fix itself once BNW releases. I hope it will shift into more focus on strategy discussion instead of 40 minutes of "what would make this game better?". Speculation (or sometimes outright fantasy) is fun, but I'd rather hear discussion on strategy in a strategy game.
Towards in part what I've said above, if you review show notes for episodes outside of the BNW "latest" timeframe you will see more emphasis on game strategy discussions.

I do understand there's a separate Mod podcast but it's not very active. I can see why since the general modding community moves too fast and only presenting the new stuff isn't the best idea either. Also, many of the bigger mods have smaller communities that already know everything. But maybe "present" one of the big ones... Again, probably for the other podcast... ;)[/i]
Yes, Civ modding remains the purview of ModCast. (The first season of PolyCast being the notable exception, as it was before the ModCast show existed.)

Listened last night, still too much banter but I enjoyed most of it. I enjoy listening to strategy tips as well as people having differing opinions about the same things, a different perspective. That was certainly there in 175.
Much of the banter on most episodes, or at least the extended portions of them, is contained in the introduction and the closing/bloopers. With the aid of the show notes, you can skip past the former and stop before the latter if you so desire. That said, though you found there to be too much banter but still enjoyed the product overall is encouraging!

Don't forget - Dan makes a poll every year to gauge listeners interest in the main topic groupings, so don't forget to vote ;).
:yup:
 
Too bad Mad has to clam up on BNW. I do understand though. I was able to get on Frankenstein for Sid Meier's railroads patch, and that was before Beyond the Sword had been announced.I saw the forum Beyond the Sword while testing but alas, had to STFU and say nothing here.
 
Wish I could get into Frankenstein. So does everyone i guess...
 
Wish I could get into Frankenstein. So does everyone i guess...

Mad deserves it, he's an elite player. I wish he could pronounce Melee and Composite Bows though. Since Quill18 also mispronounces Composite Bows perhaps it's a Canadian thing.


edit: ;)
 
Wish I could get into Frankenstein. So does everyone i guess...

As I do development, debugging and testing for a living, I can say it is a lot of work and you get to test only parts of the game/software because the developers are looking for specific, quantifiable feedback. The main concern is to release a game that is relatively bug-free (challenging to do when there are so many different PC configurations and people screwing up their machines) - mechanics that work as intended as well as the game installed/runs fine within specs, not crap like I think Venice's color should be a little lighter purple or its leader is looking the wrong way.
 
As I do development, debugging and testing for a living, I can say it is a lot of work and you get to test only parts of the game/software because the developers are looking for specific, quantifiable feedback. The main concern is to release a game that is relatively bug-free (challenging to do when there are so many different PC configurations and people screwing up their machines) - mechanics that work as intended as well as the game installed/runs fine within specs, not crap like I think Venice's color should be a little lighter purple or its leader is looking the wrong way.


And that is WAY harder than you would think. WAYYYYYY harder. I was a lousy member of the the testing team because my focus was on playing the game, not trying to break it. I was only asked because I played multiplayer lan so I was marginally useful for testing. Devs probably shouldn't be the guy looking for bugs, get the goofy users to come up with crazy scenarios you never thought of.
 
I'd still do it to access BNW asap :P
 
I'm a fan of all of the polycasters!

Dan, no harsh criticisms were meant by my post. I just wanted to bring things up to help make Poly even better. In my experience from working at events there is a danger in too much positive feedback and not enough criticism. It usually means people are only interested superficially. Honesty from your consumers is a very good sign as it means they are invested!

Is TheMeInTeam going to start playing Civ V again with BNW though? That guy is GREAT but he needs to climb back in the wagon! Must have something to do with his handle. :lol:
 
I'm a fan of all of the polycasters!

Dan, no harsh criticisms were meant by my post. I just wanted to bring things up to help make Poly even better. In my experience from working at events there is a danger in too much positive feedback and not enough criticism. It usually means people are only interested superficially. Honesty from your consumers is a very good sign as it means they are invested!

Is TheMeInTeam going to start playing Civ V again with BNW though? That guy is GREAT but he needs to climb back in the wagon! Must have something to do with his handle. :lol:

He is still waiting for turn times to be instantaneous before he'll play. :)
 
I'm a fan of all of the polycasters!
:cool:

Dan, no harsh criticisms were meant by my post. I just wanted to bring things up to help make Poly even better. In my experience from working at events there is a danger in too much positive feedback and not enough criticism. It usually means people are only interested superficially. Honesty from your consumers is a very good sign as it means they are invested!
I did not take any of your criticisms as harsh, or any others that have been presented in this thread to date for that matter. I hope that my replies have not come across as defensive, at least not overly so.

As for your assertion on types of feedback being received, I agree so long as the criticism is constructive... which is also what has and continues to come about in this thread. I won't presume to speak for fellow past and present regular co-hosts, or anyone who has served as a guest, but for myself while I do not agree with all such criticisms that is not required for there to remain value in their consideration and conversation surrounding.

Is TheMeInTeam going to start playing Civ V again with BNW though? That guy is GREAT but he needs to climb back in the wagon! Must have something to do with his handle. :lol:
That's only something he can answer... truthfully, anyway, if he's so inclined. :shifty:
 
Don't forget - Dan makes a poll every year to gauge listeners interest in the main topic groupings, so don't forget to vote ;).

I think you made a typo here.

Gauge our interests?

I think you meant Gouge our interests.

Those polls... :D
 
One question though: What is calling in for?
 
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