Donovan Zoi
The Return
I too agree with Cyc and President Rik. Let's expand into it.
Originally posted by Bootstoots
Inter, was that hut popped after you'd already had a military unit, but didn't have it at the time? I think that if a civ has never had a military unit before, the civ has no chance of getting barbs from a hut; though I could be wrong, I'm fairly sure of that (otherwise, barbs could conceivably pop out of a hut before a city is built and kill your first settler).
Originally posted by amirsan
yeah bootstoots, thats what I meant. If you dont have a warrior or Spearman or anything I dont think barbs will pop up.
Originally posted by D'yer Mak'er
you can get barbs from a hut anytime. even if your first city's level 1 radius at 4000BC pop the hut, it can still happen. the same goes for using the worker before founding the first city.
Originally posted by Bacon King
No, I recall reading something a while back in the Stategy Forum or somewhere, about goody huts, I could try to dig it up if needed. It said what you could get from goody huts, like-
- Can't pop a settler if you have one, or are building one
- you can only pop ancient age techs, and can't pop a tech you are researching
- Expansionist civs can't get barbs from a hut
- you can't get barbs from a hut if you haven't built a unit with an Attack or Defense value
Originally posted by DaveShack
I'm still of the opinion that the worker turns are better spent irrigating on turn 2 than popping the hut on turn 2 and not irrigating until turn 6. The 4 turns of movement would effectively double the cost of the first irrigation.
Originally posted by CivGeneral
After this has happen. All further goodie huts will be and should be treated as Barb Huts. The Military Department will now post instructions stating NOT to pop the goodie hut unless its deemed safe in the polls.
Originally posted by donsig
Will the Miltary Department be posting any polls regarding the popping of said huts?
We have encountered one that is in dire need of popping. Poll away!