Pop the hut?

We are not expansionst and you can get barbs by popping a hut without any military. I've done it many times, and it sucks badly. We can not risk losing our worker. Espicially sense it will cost us in the ancient age to build another one.
 
In my last game, I lost my first worker doing this exact strategy. I popped the nearest hut and got barbs. Let's not lose our first worker, OK?
 
Originally posted by Bootstoots
Inter, was that hut popped after you'd already had a military unit, but didn't have it at the time? I think that if a civ has never had a military unit before, the civ has no chance of getting barbs from a hut; though I could be wrong, I'm fairly sure of that (otherwise, barbs could conceivably pop out of a hut before a city is built and kill your first settler).

yeah bootstoots, thats what I meant. If you dont have a warrior or Spearman or anything I dont think barbs will pop up.
 
Originally posted by amirsan


yeah bootstoots, thats what I meant. If you dont have a warrior or Spearman or anything I dont think barbs will pop up.

you can get barbs from a hut anytime. even if your first city's level 1 radius at 4000BC pop the hut, it can still happen. the same goes for using the worker before founding the first city.
 
Originally posted by D'yer Mak'er


you can get barbs from a hut anytime. even if your first city's level 1 radius at 4000BC pop the hut, it can still happen. the same goes for using the worker before founding the first city.

No, I recall reading something a while back in the Stategy Forum or somewhere, about goody huts, I could try to dig it up if needed. It said what you could get from goody huts, like-
- Can't pop a settler if you have one, or are building one
- you can only pop ancient age techs, and can't pop a tech you are researching
- Expansionist civs can't get barbs from a hut
- you can't get barbs from a hut if you haven't built a unit with an Attack or Defense value
 
I beleve we should pop the goodie hut
 
I'm still of the opinion that the worker turns are better spent irrigating on turn 2 than popping the hut on turn 2 and not irrigating until turn 6. The 4 turns of movement would effectively double the cost of the first irrigation.
 
Originally posted by Bacon King


No, I recall reading something a while back in the Stategy Forum or somewhere, about goody huts, I could try to dig it up if needed. It said what you could get from goody huts, like-
- Can't pop a settler if you have one, or are building one
- you can only pop ancient age techs, and can't pop a tech you are researching
- Expansionist civs can't get barbs from a hut
- you can't get barbs from a hut if you haven't built a unit with an Attack or Defense value

dah! you're probably right. i remember now that my own experience was with a barb camp, not a goody hut, right beside my start. sorry for any confusion caused.
 
Also, I think the most important question is: Has anybody popped a hut and gotten barbs while playing vanilla civ?
 
Originally posted by DaveShack
I'm still of the opinion that the worker turns are better spent irrigating on turn 2 than popping the hut on turn 2 and not irrigating until turn 6. The 4 turns of movement would effectively double the cost of the first irrigation.

The *goody* from the goody hut could far outweigh the few turns we'd lose by using our industrious worker to pop it. We could choose a tech we don't want in the hopes of getting one we do want. A second settler would be a great advantage. If we only get gold or maps then we only lose a couple turns. I say we pop the bugger!
 
The hut was popped... we have Bulgarian party crashers now...
 
Our damaged warriors attacked them valiantly. All were lost.
The Bulgarian raiders killed 20,000 civilians in Deux Revières after a controversial emergency poll. The poll was required after the Minister of Defense left and was no longer supporting previous decisions.

It was fun! :-)
 
After this has happen. All further goodie huts will be and should be treated as Barb Huts. The Military Department will now post instructions stating NOT to pop the goodie hut unless its deemed safe in the polls.
 
Originally posted by CivGeneral
After this has happen. All further goodie huts will be and should be treated as Barb Huts. The Military Department will now post instructions stating NOT to pop the goodie hut unless its deemed safe in the polls.

Will the Miltary Department be posting any polls regarding the popping of said huts?
 
Originally posted by donsig
Will the Miltary Department be posting any polls regarding the popping of said huts?

The Military Department will post polls regarding poping such and such a hut that we encounter.
 
We have encountered one that is in dire need of popping. Poll away!

Let us not have this mistake lead us into a hasty process. Can we have the prerequisite 24 hours of discussion first? ;)
 
Back
Top Bottom