Well there appears to be a majority view on settling on the Jumbos so...
What was less clear was the starting techs etc.
Agriculture is first in any case, we'll see after that. We're building a worker and then warrior.
We pop Fishing. Great
We then get some gold and discover the sea (and a lion). Our second city should be coastal (for our navy) or floodplains (for a science city).
Agriculture comes in and I muse about Mining, Hunting and Animal Husbandry.
Mining allows for increased production, Hunting gives production and a bit of commerce and decreases the cost of Animal Husbandry, which iteself gives food and production. If we go AH, our worker will have finished the rice farm before we complete, so we go Hunting as we can farm rice, camp a jumbo and then pasture cows.
Buddhism is FIADL.
Worker --> Warrior
I play 16 turns, as Hunting comes in. Animal Husbandry is selected but no beakers.
BTW, researching Hunting has unlocked the jumbos, so we get the extra happy without having to road one up.
I pop a map last turn as well, here are our lands.
There is gold up and down the coast but no great land to go with it. There are floodplains to our SE, which may be better for second city. There are a couple of huts here as well.
Our warrior is finished in 5 turns. We could go warrior/settler after this and be at size 3 (we need an escort as barbs are on remember).
So the million dollar questions are, builds and research and next city??
I think warrior (being built now)/warrior/settler for builds and Animal Husbandry/Mining for research. I don't see where we can use cottage at the moment (except on the floodplains for the next city) so I think Wheel/Pottery can wait. Should we consider building Stonehenge after the settler?
As for next city, I think the floodplains (which need to be explored further) are the better option.
In general it is better to play to a logical stopping point rather than a prescribed number of turns. We'll determine the roster order by who gets in first with the got it in the first time around. Whoever grabs it can play for 10-15 turns but wait for everyones thoughts before playing.