Whomp says:
B the more i think of it we should land on council to force free to give them the lower half techs to defend themselves
Whomp says:
that will help the glib strategy potentially
Whomp says:
btw you're going to win that pbem when you decide to win...
Casey has been added to the conversation.
Whomp says:
Case--are you back?
Casey says:
yeah comp froze up
Whomp says:
i have an idea
Casey says:
whats that
Whomp says:
though we have peace with council
Whomp says:
we should land forces on them
Whomp says:
that may force free to give them the lower half techs
Whomp says:
there's nothing in the treaty that says anything about units
Casey says:
and they have to declare on you so no breaking the deal huh? magnificent
Whomp says:
i'd still like to land on free too
Whomp says:
same deal
Casey says:
have you calculated council
Whomp says:
block their shipping from gaining map knowledge and force them to trade techs
Casey says:
s military strength?
Beorn says:
low
Whomp says:
we've been strong to everyone for a long time
Beorn says:
so we know they have at most as many horses as we have MW's
Casey says:
right but you dont know how low until you compare our strength to theirs
Whomp says:
that's tough to tell but i'm pretty confident they don't have muskets
Beorn says:
lol
Casey says:
did wotan send the contacts?
Whomp says:
should we now?
Beorn says:
even if they had the money to rush and up some, it couldn't be but a handful
Whomp says:
i'm surprised Free didn't
Whomp says:
if we gift contact we'll know exactly what council has
Whomp says:
question is whether we should land first then gift contact...
Whomp says:
force their hand
Beorn says:
we land, so yeah, whatever is most spooky
Casey says:
they dont have education do they?
Whomp says:
no but free has theo
Beorn says:
most people playing civ have a good level of education
Casey says:
k then it wont matter really, you are 3 turns from landing on Council?
Whomp says:
we can get there in 3
Whomp says:
with some units
Whomp says:
that are on saber's NW coast
Beorn says:
the whole thing will take more though
Whomp says:
sure but start landing now
Whomp says:
force them to demand we leave
Whomp says:
and tell them to stick it
Beorn says:
nother option is to land in like 5-6 turns with a more cohesive force
Casey says:
are you landing in the boondocks or their core
Whomp says:
the thing is we don't even have to fight them just land and hope they share techs
Whomp says:
in a panic
Whomp says:
we could land more in 5-6 but why delay
Whomp says:
we have 12 turns of peace to build up
Whomp says:
so either they break the deal or we continue to gather might over 12 turns
Whomp says:
Beorn says:
yeah i was forgetting about the GLB slingshot there
Whomp says:
and they can't do anything about our forces landing
Beorn says:
needs to be done before the war is declared though, which is tricky
Whomp says:
so the earlier the better
Beorn says:
they might just declare right off, couldn't they?
Whomp says:
12 turns of peace treaty
Casey says:
i would if i could kill your force
Casey says:
if i couldnt i wouldnt
Beorn says:
right
Whomp says:
if they do they break a treaty and get called out in public
Whomp says:
if we get a MW win we get a GA
Casey says:
are you landing in their core or in their nether regions
Whomp says:
they can't attack
Beorn says:
kindof in between
Whomp says:
i think it's close to their core
Beorn says:
yeah it's not big but it'S not remote
Whomp says:
problem is they can't match our boats
Casey says:
that'll throw a kink in Freecouncil plans huh
Whomp says:
you'd think
Beorn says:
Freecouncil, I like the oxymoron there
Whomp says:
if you were council would you ask for powder?
Whomp says:
you may not even have salt so you'd think they'd want to know
Casey says:
yeah if they dont have it already
Whomp says:
if they do they both do
Casey says:
could we see from the screenshot if they did have salt, without us having gunpowder? any way to tell?
Beorn says:
nope
Casey says:
hmm land on both is a pretty good idea, but it takes you a while to get to Free though right?
Beorn says:
much more than 3 turns atm
Whomp says:
yeah because it's clear across the other side
Whomp says:
from where our current forces are
Beorn says:
how many defenders do we have on the front ? When landing, it's pretty much that which decides the fate of the D-Day battle for us
Whomp says:
seeing no rax in Free's capital makes me salivate though
Whomp says:
we can get our whole stack there before the end of peace
Beorn says:
it might change when they heazr about their buddies but if we work it the other way around, council could become dangerous to attack
Whomp says:
and they can march towards the capital
Casey says:
then we go to marines and whack sabre!
Whomp says:
carriers with bombers i say
Whomp says:
with destroyer escorts
Whomp says:
maybe land a paratrooper
Beorn says:
i really don't like that you can't paratrooper capture an empty city
Whomp says:
nope