Unless they have done something really wierd with teh random generator it should perform exactly the same on any system. It is just math.
Maybe they have skewed it so that it doesn't produce a bell curve, but two peaks, high and low.
Now obviously something is not the same everywhere.
I have not experienced had a serious problem, but do not doubt that it happens.
My analysis says it is in the hp stats. A battleship unit or tank should have more hit points than the spearman.
I would love to see your bic when you are done... Is there some way to modify hit points besides the regular/vet/elite growth?
You can make the armor in a mech unit high, and still take an occasional hit, and die. I tried that.
Perhaps as simple as make vet 2 points higher and elite 3 or 4.
However, if that applies to all eras, then it becomes impossible for a regular archer to defeat an elite spearman.
also, I have noticed that the unit heals two points when promoted to vet--as advertised. but does not heal when moving to elite. It is a real pain to watch a unit stand against an onslaught, go up to vet and heal, go up to elite, with only one hit point leftr, and die.
Maybe they have skewed it so that it doesn't produce a bell curve, but two peaks, high and low.
Now obviously something is not the same everywhere.
I have not experienced had a serious problem, but do not doubt that it happens.
My analysis says it is in the hp stats. A battleship unit or tank should have more hit points than the spearman.
I would love to see your bic when you are done... Is there some way to modify hit points besides the regular/vet/elite growth?
You can make the armor in a mech unit high, and still take an occasional hit, and die. I tried that.
Perhaps as simple as make vet 2 points higher and elite 3 or 4.
However, if that applies to all eras, then it becomes impossible for a regular archer to defeat an elite spearman.
also, I have noticed that the unit heals two points when promoted to vet--as advertised. but does not heal when moving to elite. It is a real pain to watch a unit stand against an onslaught, go up to vet and heal, go up to elite, with only one hit point leftr, and die.