maxpublic said:Change <iNukeExplosionRand> to 0 for nuclear power plants, but make sure they cost, say, triple the price of a coal plant. Also, if you make nuke plants a -1 happiness you do you might want to consider increasing the health penalty of coal plants (else no one will buy the nuke plants). The health penalties of coal plants are vastly understated anyway; they're the number one cause of pollution world-wide. They also put thousands of tons of radium, thorium, and uranium straight into the atmosphere every year, just so we all can have the joys of breathing the highly radioactive elements we no longer get from above-ground bomb testing.
Max
Personally I am against utterly removing this from the game...
However I think that we should learn enough programming to make the penalty more realistic. Yes the chance should be reduced, BUT the side effect of a meltdown should be that after a meltdown, all nuke plants begin producing increasing ammounts of unhappiness the longer they are around...
HOWEVER this sort of addition demands that we have a way to decommission them...In theory this is possible by building a fake building to take their place...which would make sense...
Modern Nuclear power plants (there are a few in the world) operate on a saftey system so elaborate that the only way for a meltdown to occur (literally) would be for gravity to stop working (literally).