Son of Moose
Warlord
- Joined
- Oct 30, 2005
- Messages
- 157
Here is a list of some of the extra buildings added by Mylon in his excellent mod:
City buildings:
District Bank. +40% gold, +1 merchant specialist slot, cost 300. Requires 3 banks.
Automated Assembly Plant. +5% production, can be built more than once. Requires Robitcs and costs 600 base.
Tree nurseries. Requires guilds and being worked for 40 turns to turn into a full forest.
District Court House. -20% maitenance, +1 culture, requires Courthose. Cost 200.
Sewer System. Cost 200, requires aqueduct, requires civil service, +2 health.
Wastewater Treatment Plant. Cost 250, requires Sewer System, requires industrialism. +2 health.
Townhall. Cost 120, -20% to city maitenance, +1 culture. Prerequisite for a Courthouse.
Mall. Cost 250. +25% gold, +2 merchant slots, +1 happiness, +2 culture.
Hydropnics farm. Cost 400, requires Ecology. +5% food yield.
Park. +1 happiness, +1 health, +1 culture. Base cost of 120, requires Philosophy.
National Park. +1 Happiness, +2 health, +4 culture. Base cost of 250. Requires Nationalism. Requires 3x park per.
City Monument. A fountain, a statue of the city founder, or just some odd piece of modern art, this item provides a piece of identity for the populace of the city. Provides +1 happiness and +1 culture. Base cost of 80.
National Monument. +1 Happiness, +4 culture. Base cost of 200. Requires Nationalism. Requires City Monument x3 per.
Museums. They give +2 culture and +1 happiness, plus +1 happiness per 20% culture rate. Base cost of 120.
National Wonders:
Library of Congress. +50% research, +4 culture. +2 scientist specialist slots. Reqires Mass Media, 6x library. Cost: 400
Internet Backbone. Requires that internet has been built. +2 global happiness, +50% global culture happiness, +25% global gold, 1 of each specialist slot for founding city, +2 great engineer person rate. Cost 750.
Unit:
Travelling Performer. National unit, limit of 1. Generates 10 culture/turn in the city it's stationed, multiplied by that city's culture modifier. Can be used to raise the ethnicities of cities at home or convert enemy cities.
City buildings:
District Bank. +40% gold, +1 merchant specialist slot, cost 300. Requires 3 banks.
Automated Assembly Plant. +5% production, can be built more than once. Requires Robitcs and costs 600 base.
Tree nurseries. Requires guilds and being worked for 40 turns to turn into a full forest.
District Court House. -20% maitenance, +1 culture, requires Courthose. Cost 200.
Sewer System. Cost 200, requires aqueduct, requires civil service, +2 health.
Wastewater Treatment Plant. Cost 250, requires Sewer System, requires industrialism. +2 health.
Townhall. Cost 120, -20% to city maitenance, +1 culture. Prerequisite for a Courthouse.
Mall. Cost 250. +25% gold, +2 merchant slots, +1 happiness, +2 culture.
Hydropnics farm. Cost 400, requires Ecology. +5% food yield.
Park. +1 happiness, +1 health, +1 culture. Base cost of 120, requires Philosophy.
National Park. +1 Happiness, +2 health, +4 culture. Base cost of 250. Requires Nationalism. Requires 3x park per.
City Monument. A fountain, a statue of the city founder, or just some odd piece of modern art, this item provides a piece of identity for the populace of the city. Provides +1 happiness and +1 culture. Base cost of 80.
National Monument. +1 Happiness, +4 culture. Base cost of 200. Requires Nationalism. Requires City Monument x3 per.
Museums. They give +2 culture and +1 happiness, plus +1 happiness per 20% culture rate. Base cost of 120.
National Wonders:
Library of Congress. +50% research, +4 culture. +2 scientist specialist slots. Reqires Mass Media, 6x library. Cost: 400
Internet Backbone. Requires that internet has been built. +2 global happiness, +50% global culture happiness, +25% global gold, 1 of each specialist slot for founding city, +2 great engineer person rate. Cost 750.
Unit:
Travelling Performer. National unit, limit of 1. Generates 10 culture/turn in the city it's stationed, multiplied by that city's culture modifier. Can be used to raise the ethnicities of cities at home or convert enemy cities.