Sparth
C2C Team Member
- Joined
- Oct 6, 2013
- Messages
- 2,314
Hasn't been for a while but could be re-sparked at some point. I THINK CF would have to add you.
I think primem0ver move to CivV with this project.
Hasn't been for a while but could be re-sparked at some point. I THINK CF would have to add you.
I really long to play again. Civ really needs to update their code to use multiple processors. I hope they do that with Civ VI. Otherwise I will probably end up going several more years not playing my favorite game.
There's a reason that these games take years and big teams to produce.
We started a discussion group on this on Sourceforge. Did you guys want in on that?
I would be very interested to see what discussions have occurred, though I should be honest and say that it is very unlikely that I could do any serious work on such a project.
Then again, didn't I say that about C2C modding?
Did you ever make much further headway with this?I could not avoid this discussion after seeing Koshlings ideas and posts on maps. It appears that Laskaris has already beat me to some of the punch in proposing a spherical map. I will make it clear that like Laskaris, I am a map fetishist. I also am in the "Hex" camp with a slight twist.
Keep in mind that the GeoRealism project is actually a spinoff of an earlier project to create a world "evolution" simulator that I started several years ago and have temporarily abandoned. It is one of my life long goals. If we decide to go the hex tile route, I think my project has a LOT to offer in the way of a start on a usable system (though currently it has its challenges to be overcome). It can be used as a primary or an underlying grid. I can release the source code for that project if it is desired and I am going to spend the next couple posts presenting it.
It has been a long time since I worked on it but a few years ago I managed to reboot the project combining a .NET UI/Interface with a true C++ algorithm so that I could develop the part that would be implemented into the game entirely in C++ (it was all in C# before). It will be easy to move the code to the game if I ever get it working. I checked out the code a few days ago as I still want more realistic mapsDid you ever make much further headway with this?
Very cool!It has been a long time since I worked on it but a few years ago I managed to reboot the project combining a .NET UI/Interface with a true C++ algorithm so that I could develop the part that would be implemented into the game entirely in C++ (it was all in C# before). It will be easy to move the code to the game if I ever get it working. I checked out the code a few days ago as I still want more realistic maps. I don't know if I am going to go into as much depth as I was originally planning but I still think a realistic map building algorithm is possible that also makes "personalized maps" with all those place names much more accurate (assigning words such as "bay" to a true bay rather than a coastal curve for example).