Staler87
Warlord
Recently I have been playing quite a bit of Sid Meiers Civilization: The Board Game and noticed something about city-building. All your buildings are built outside the city. You don't stack counters in the middle of it but instead place wonders/buildings in the surrounding terrain. Knowing that Ed Beach is a board game designer and that this was an officially approved, critically acclaimed, (I strongly recommend trying it) I was thinking that it could have served as inspiration for the un-stacking of cities in CVI.
It's just a thought. Do you think I'm way off base here or it may actually have been the inspiration for the design decision?
It's just a thought. Do you think I'm way off base here or it may actually have been the inspiration for the design decision?