possible to have tanks by 1500?

I think you can add more commerce/beakers if you have 18 Floodplains, that adds 1 commerce per tile from river, plus half of a representation scientist, so 6*9=54 more + great scientists worth 9 each + GL worth 2, but that is a ridiculous map. Also, the water tiles could be fish for even more food/commerce. All in all, the map must be completely rigged to get a 1500 beaker city.
 
The problem I see even there is having enough happiness and health resources to have a size 20 city that has 18 floodplains in its fat cross. If you had a start like that, that's 9 unhealthiness from the start. That city is *never* going to grow, and it will take you forever to even build a settler to get some more resources. A more feasible option is having corn on every tile, so that gives you 3 food per tile, without the unhealthiness. But, that would definitely be rigged.
 
Indeed, I didn't think about turning production into beakers. However, in our case (18 cottaged and 2 sea tiles) there is bound to be virtually no production. (representation, so no hammers from towns) Even if we have a mine or two instead of cottages, this really makes little difference - giving us roughly the same amount of hammers, we'd be getting commerce from a town instead.

What if the city was placed in a strategic resource cluster? Like in a gold resource cluster? Maybe not gold.
 
After fiddling around in WB, the "best" I've managed is a city with 121 base commerce (not including any added percentages) at 20 pop (growing slowly to 21) with 26 base hammers. This with all tiles riverside, railed where needed, a Financial leader, and the initial civics. With Universal Suffrage and Free Speech, output rose to 148 commerce and 39 hammers, both base.
The city had 1 each Gold, Silver, and Iron, mined and railed on hill/plains: 1 each Wheat and Corn, farmed on grass: 2 lumbermills, railed on forest/hill/plains: and 13 towns on grass. If I had allowed myself a nice rich cluster of gold mines, or forgone any production, then the commerce could have been higher, but I wanted to see what could be attained with superb luck within the normal constraints of map generation. I've never seen a city site with access to more than 5 bonuses, and very rarely that many, and it's also rare that every tile of a city's fat cross lies on the bank of a river. May I be lucky some day !
 
After reading through countless threads on the forum ive come across one person saying he can get tanks by 1500 (is a date) or another person saying he can get over 1500 beakers in one city alone.

Here is an excerpt from the log on a game I submitted to the HOF gauntlet G-Minor 12 (chieftan level, time victory):

Turn 535 (1380 AD)
Tech learned: Future Tech

If you can research a Future Tech by 1380 AD, you can certainly build tanks by 1500... in fact, I built my first Modern Armor in 1429 AD (could have built them much earlier, didn't need them).

My best city was researching between 900-1000 beakers per turn, my total civ was researching over 30,000 per turn. I ended up researching 509 future techs.

If you'd like to see how I did it... link to write-up
 
This is what i could do with the land i was given at start point guys. Any feedback would be helpful.
Amount Money
Qinmoney.JPG

Amount research
qinresearch.JPG

Salah-Al-Din-its not funny lol
paperchase417--exactly what i think
Invader3K- the fun is amassing the tanks i know :)
thenooblet22-I think ill try it out on marathon when i have more time..right now im playing on normal.
BeefontheBone- Thanks for the info-
DynamicSpirit- i try not to use the slavery civic. I just dont like the idea of getting unhappyness and losing population to increase production. But ill give it a go. Thanks for your reply..and how did you know i play 8hrs straight ;) and ill look at the links you posted.
Bushface--thanks ill use this for comparison
The-Hawk-Give me time to read this..ill post back later..That is incredible though..the question we all want to know is how we do it!

Everyone else that replied thanks..sorry i havent wrote much..its late and i blame civ4 lol
 
This is what i could do with the land i was given at start point guys. Any feedback would be helpful.

Looks like a pretty good research center to me. :goodjob: Some suggestions:

- You are severly limited by happiness (and somewhat by health). Did you build all the health and happiness buildings you could? Also, it looks like you have very few happiness resources (versus a ton of health resources). Have you tried to trade for happiness resources? E.g. trading a pig to an AI for silk, a musical, etc. Your city has enough food to support a bunch more citizens if you can find some happiness resources. It's too late to make those two farmed flood plains into cottages, but they will support a bunch of population that can become sci specialists. If you had 6 more health and 7 happiness (either from buildings or more resources), and farm your forest, then I think you have enough food to add 8 sci specialists. Even if you can't find any more health, you should be able to add 5-6 more sci specialists if you can find enough happiness (by letting your health run negative). With all your multipliers, 8 sci specialists can be worth a ton. If this city has Oxford and a lab, and if you are running Representation, 8 sci specialists could be worth about 240 beakers! Almost a 50% increase to your city's beaker output.

- Absolutely no reason to be building a factory. I would be producing research at this point (unless there was a happiness building left to build). All the factory is gonna do is decrease your health, which will limit your science (can't maintain a high population).

- Speaking of buildings, it looks like you have automated production turned on. I never use automated production... the AI doesn't understand city specialization (hence the factory being built).

- You also have avoid growth turned on. However, even with your current happiness, you have room for one more citizen before becoming unhappy. Let it grow one more and make him a science specialist.

- Looks like you don't have a lab. If you've researched Computers, this would increase your science. (At this point in the game, 1949, it may be too late to build one and get a return on the hammers. If you are playing Marathon speed, there may be enough turns left to make it pay.)

- The barracks is questionable. In a pure science center, you shouldn't need one. However, since this is your capital, obviously you may have needed one earlier in the game if you had some bashing to do. The point is to only build those buildings you need given the type of city. If you had another city to produce military, then you might not have needed a barracks in this city.
 
IvanCG-
Qin Shi Huang doesnt have the financial triat? then how come he does on my game!!! Ive got latest patches for civ 4 and even in the book hes industrial and financial. Maybe your thinking of the other chinese leader.
My fault. I was thinking about the same leader but the different game. Civ 4 Warlords, that is.
Qin Shi Huang is protective now instead of financial.
 
Indeed, I didn't think about turning production into beakers. However, in our case (18 cottaged and 2 sea tiles) there is bound to be virtually no production. (representation, so no hammers from towns) Even if we have a mine or two instead of cottages, this really makes little difference - giving us roughly the same amount of hammers, we'd be getting commerce from a town instead.

I agree with your assumption, and also would like to add that in your hypothetical city, unless you had almost a complete forest (originally around it), then building all the necessary builidngs, plus those for health and happiness AND obviously without whipping much (cottages and whipping don't really go together), and then reaching the requisite size AND having the necessary buildings all in the specified timeframe...would be for all intentions and purposes impossible.

Apologies for not pausing for breath in that last sentence btw ;)
 
The most I have had is about 800 beakers in one city.

I think I have had tanks by 1500 but on Warlord, definitely not Noble.
 
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