This is what i could do with the land i was given at start point guys. Any feedback would be helpful.
Looks like a pretty good research center to me.

Some suggestions:
- You are severly limited by happiness (and somewhat by health). Did you build all the health and happiness buildings you could? Also, it looks like you have very few happiness resources (versus a ton of health resources). Have you tried to trade for happiness resources? E.g. trading a pig to an AI for silk, a musical, etc. Your city has enough food to support a bunch more citizens if you can find some happiness resources. It's too late to make those two farmed flood plains into cottages, but they will support a bunch of population that can become sci specialists. If you had 6 more health and 7 happiness (either from buildings or more resources), and farm your forest, then I think you have enough food to add 8 sci specialists. Even if you can't find any more health, you should be able to add 5-6 more sci specialists if you can find enough happiness (by letting your health run negative). With all your multipliers, 8 sci specialists can be worth a ton. If this city has Oxford and a lab, and if you are running Representation, 8 sci specialists could be worth about 240 beakers! Almost a 50% increase to your city's beaker output.
- Absolutely no reason to be building a factory. I would be producing research at this point (unless there was a happiness building left to build). All the factory is gonna do is decrease your health, which will limit your science (can't maintain a high population).
- Speaking of buildings, it looks like you have automated production turned on. I never use automated production... the AI doesn't understand city specialization (hence the factory being built).
- You also have avoid growth turned on. However, even with your current happiness, you have room for one more citizen before becoming unhappy. Let it grow one more and make him a science specialist.
- Looks like you don't have a lab. If you've researched Computers, this would increase your science. (At this point in the game, 1949, it may be too late to build one and get a return on the hammers. If you are playing Marathon speed, there may be enough turns left to make it pay.)
- The barracks is questionable. In a pure science center, you shouldn't need one. However, since this is your capital, obviously you may have needed one earlier in the game if you had some bashing to do. The point is to only build those buildings you need given the type of city. If you had another city to produce military, then you might not have needed a barracks in this city.