Post-City Revolt

Gooblah

Heh...
Joined
Jun 5, 2007
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Note: This strategy can only be used post-Code of Laws

After city is captured, it goes into revolt for a number of turns based on its population. It may even starve a little bit due to a lack of food nearby or pillaging of Farms. After it comes out of revolt, the World Wonders within won't produce culture, and unless Monuments/Theaters/Colosseums survived the capture, it won't have enough culture for a border pop anytime soon. If you run Caste System, it would change. Converting all the Citizen Specialists within the city (the default after capture) to Artists would boost culture spectacularly in the first turn. The city would starve, but the first border pop would be achieved quickly enough to (theoretically) reduce the effect of the starvation. The Artists could then work tiles in order to raise the population more.

Thoughts? I'm assuming a city can only starve 1 population at a time, but if this is not the case, this strategy may fail..,.,
 
I don't have that big of a problem letting a city starve to death, to be honest. Usually, I'll just spread my state religion to a conquered city to get the culture needed for a border pop.
 
i like to be in slavery when i'm warring, so i can whip the whiners away. slavery rules out caste of course. one of my favorite wonders to capture is sistine chapel. it lets all the citizen specialists who have no tiles to work (tends to happen when i haven't capture nearby cities yet) generate 2 :culture: even when i'm running slavery, or emancipation if the other civs are being bullies and forcing me into it. many people think of it as a culture-victory wonder, and it's great for that, but i find it hella useful for conquering.

lategame, eiffel tower is spiffytastic. it lets you run 2 artists in each city, even brand new ones, regardless of civics as well. and sid's sushi in BtS, well, it spits out culture like nobody's business, yum.
 
I agree with KMad that slavery is a good civic to have in place if you are planning to capture and keep a bunch of cities. Whip away the hunger... mmm that feels better! :D

As for the culture issue - another idea is to wait until three or four of your captured cities have come out of revolt, and then bump up the culture slider. Those cities should get their border pop within a turn or two, then you can take it back down.
 
I often use Caste System whilst warmongering, mainly for merchants to keep my economy from collapsing (0% science is not unusual for me), but also for the border pops.

Unless my memory is defective, you can get a city's border to pop on the same turn it comes out of resistance, without suffering any starvation or losing any citizen turns.

On the last turn before the resistance ends, you have to run enough artists to pop the border in one turn. If I'm right, then your new city should have the full fat cross as soon as it comes online (unless pressed by a rival's borders). If the city doesn't have enough citizens to pop the border that turn, then you will have to waste citizen turns (and perhaps suffer starvation) to get the border pop.

I'm pretty sure that starvation cannot occur at all whilst in resistance, since I just turn all the citizens into artists as soon as I capture a city, and I don't ever remember seeing a city lose pop until the turn after resistance ends.

I haven't checked it, though - I'm just working from memory here - so don't assume it definitely works like this.
 
I really wish that after a period of time, say 200-300 years, wonders would start producing culture. Can you imagine tour guide saying "Oh, this is the Parthenon, a masterful piece of architecture that has not effect on local arts because it was built by the Incans 2000 years ago." :crazyeye:
 
I generally whip the starving population to get a grainery courthouse / market / grocer / bank / library. I like religion or creative to do the border poping and using the population on things that will make the city profitable quicker. If the city is under cultural pressure from the person I'm at war with, I'll capture or raze that city. If its a 3rd party culture I will consider trading them the city in exchange for war help.
 
If I'm running neither slavery (for whipping culture buildings) nor caste system (for running artist specialists), then I usually build culture for a few turns, at least for the first border pop.
 
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