Dark Elves
Cauldron of Blood
- building that gives the surrounding tiles more strength
Altar of Ultimate Darkness
- wonder that increases the hapiness produces by the sacrificing pit
Sacrificing Pit
- building that gives extra happiness
Slavehold
- building that produces a slave every couple of turns
- let this slave be a worker or sacrifice him in the pit (for extra happiness)
The raiding docks of {cityname}
- wonder that makes raiding parties extra profitable and makes ships sail faster
Dwarfs
Anvil of Doom
- building that gives the surrounding tiles more strength
- only a few can be made (like in warhammer)
Dwarfs brewery
- little better than the regular one (dwarven beer is the best
)
The Hall of Karak {capitol city}
- wonder that gives defending dwarfs extra defense
The library of Grudges
- wonder that gives extra strength
Longbeard tavern
- a drinking spot for old experienced dwarfs
- gives new units extra experience
Lizardmen
Spawning pool
- 'building' that gives creature production rate
Mirror Pool of Tepoc
- lizardmen wonder that gives higher growth rate
Stellar Pyramids
- lizardmen wonder that gives higher movement rate in jungle
- can be build after navigation
Jungle Traps
- increases monster production
Sacrificing altar
- building that gives extra happiness
High Elves
Tower of Hoeth
- elven wonder
Teclis' Magic Academy
- wonder that makes all wizards stronger
The Vortex
- magical creation of Caledor to drive the daemons back
Nippon Japanese-like
Tower of the Rising Sun
- Nippon wonder
(Sumo) wrestling arena
- gives happiness, and maybe upgrades to a certain troop type
Shinshukyo-academy (don't like the word academy here)
- builds assassins
- shinshukyo is a religion (cult) in Japan
Rangaku (translation: western learning)
- a Japanese late-medieval plan to get technologies from Europe via the Dutch
- let's the Nipponese steal technologies
Cathay chinese-like
Seat of the Dragon Throne
- wonder that improves Palace benefits
Mount Tai
- one of the five sacred mountains of China
Axis Mundi
- the belief that china is the connection between heaven and earth
Opium house
- gives happiness
Empire german-like
The Moot
- necessary to build halflings
Reichstag (Empire is germany-like)
- wonder that gives improvement of Palace benefits
Witch execution stand
- gives city happiness
The Suidock
- in Empire cause Westerland shouldn't be a fraction IMO
The Order of The blazing Sun/the broken sword/the everlasting light etcetera
- the specific knight can be build as an better normal knight
- the ultimate would be The Order of the Knights of the Inner Circle which is the farbest order!
Orcs
Smokehouse
- building that gives Orcs health (they like meat)
Troll country
- necessary to build Trolls
- or an 'building' that makes them cheaper
Goblin village
- living space for goblin ‘slaves’
Totem of Gork/Mork
Scrapheap
- living place of Snotlings
Orc bully house
- increases production
- ‘encourages’ the Goblins to work faster
Goblin arena
- place where goblins can fight
- gives the Orcs happiness
Goblins
Troll country
- necessary to build Trolls
- or an 'building' that makes them cheaper
Elven Prison
- building where goblins can torture elves
- gives goblins more happiness
Squig 'farm'
- building that makes squigs cheaper
Scrapheap
- living place of Snotlings
Totem of Gork/Mork
Fungus cave
- gives extra health
- gives benefits to shamans (nightgoblin)
Tilea (
http://en.wikipedia.org/wiki/Tilea) italian-like
School of war
- building that makes it easier/cheaper to produce/hire Dogs of War
- only available to Tilea: home of the mercenaries
Merchant house
- increase profits
Palaces of the Merchant Princes
- increases profits even more
The Council of Fifty
- democratic leaders of a Tilean city
- could do something like the courthouse
The Five Graces
- is a sculpture in Trantio
Tilean Bastion
- tileans are very well defended; their bastions are superior
The Island of Sartosa
- is the pirate island (at a later time Dark Elves took the island)
- enables Tilea to build pirates and pirate ships
The Marketag festival
- gives happiness
The tournament of Ravola (or Racola)
- a tournament where tilean knight defeated bretonnian knight
- gives happiness and unit upgrades/experience
Ogres
Greasus Goldtooth's Arena
- wonder: a super-fighting pit that gives extra experience in every city
Fighting pit
- Building that gives an extra experience upgrade for new units
Slaughterhouse
- Building that is required to build Butchers (Ogre's magic unit)
Smokehouse
- building that gives Ogres health (they like meat)
Ogre scrapheap
- attrackts gnobblars; increased gnoblar production
Gnoblar Arena
- place where gnoblars fight for their masters
- gives happiness
Vampires
Cemetary
- building that makes undead units cheaper
Battlegrounds of Sylvania
- Vampire wonder that gives benefits to undead creatures
Mausoleum
The Blood Keep
Bat Cave
Book of Nagash
- contains the art of necromancy
The elixir of Nagash
- makes you a vampire
The birth of the master vampires
- 12 or 13 people drank the elixir to form the thirteen races of vampires
Tomb Kings
Casket of Souls
- catches souls and keeps them in a coffin
Small pyramid
- building that makes undead units cheaper
Crater of the Dead
- Tomb Kings wonder that gives benefits to undead creatures
Valley of the Kings (like the one in Egypt)
- Wonder that increases the chance of appearence of a general
Extra's
Vaul's Anvil
- can be found in Naggaroth and Ulthuan .. possible to let the elves 'race' for it?
- Wood elves got it too!
Wood Elves
Waterfall palace
- Wonder that increses palace benefits
Oak of Ages
Tree of woe
The wildwood
Tower of the eternal wood
The wild heath
The vaults of Winter
Albion celtic-like
Pub
- gives happiness
The chronicles
Druid college
Druid hill
Druid forest
Centre of Rhyme
Burial rites
House of Vates
- prophets/seers
Shrine
- to sacrifice holy animals
Amazons
Araby
Bretonnia
Lake of 'The lady of the Lake'
- wonder
Grail Chapel
- buidling that enables Grail knights
Jousting arena
- Gives happiness and gives new units experience points
Estalia
Hung
Ind
Kislev
Kurgan
Norse
Apemen
Beastmen
House of (Tzeentch, Khorne or Nurgle)
- building necessary to build the appropiate units and buildings
- each house replaces the other; it's not possible to worship Khorne and Nurgle at once
Chaos
House of (Tzeentch, Khorne or Nurgle)
- building necessary to build the appropiate units and buildings
- each house replaces the other; it's not possible to worship Khorne and Nurgle at once
Storm of Chaos
- is the name of the summer campaign
- gives choas a temporary extra-everything to attempt an attack on the 'civilized' world
- should be hard to get; special character and many shields
- attacking in this period will cause 'banding'. Diplomacy points will divide the world in good, bad and neutral. the building causes extra diplomatic minuspoints with the 'good' races and pluspoints with allies of Chaos
- in other words: this thing will cause a MASSIVE war!!! and i like that
Chaos Dwarfs
Slavehold
- building that produces a slave every couple of turns
Hobgoblins
Skaven
The sewers
- wonder that connects all cities (rats like sewers)