Post Short Single Player Tips Here

yeah, i brought him right home and made an army. I immediately filled it with 2 elite* modern aromor and a veteran mech infintry. a couple turns later i got another leader
 
Originally posted by AcousticLicks
You make a good point about MPP's,but unforseen problems can be in the near future;an MPP with the someone like China,who is a raging warmonger,can have you involuntarily at war with the rest of the world.My main problem with MPP's is that they dont expire for TWENTY turns,which could send you to were for your "friend" multiple times,with the same culture!

MPPs are what make it possible to plunge the whole world into war though. If you see several AIs in MPP with each other, get into MPP with one or more yourself. Bribe them if you have to. Then invade the one who has the temerity to have a key resource you lack. ;)
 
I completely agree maddman75
in my most recent game, There were 3 continents. 1 of them had 4 luxerys not found antwhere else on the map. HOW DARE THEY!!! I got a mpp w/ everyone but the people with the resources. I kept invading their territory till they declared on me. Mistake #1. After that they decided to attack the city i built on their continent with a harbor b/c they never built a harbor. mistake #2. then i took all of their key cities with resources and stuff. They attempted to steal a tech from me. mistake #3. 3 strikes, they were out. 20 turns later the english were no more.
I use Mpp's so much. their great, with one exception:you cant back out of them if you want, w/o making everone think ure the most untrustworthy person ever, but the AI backs out of deals like that all the time!!! fireaxis you better fix this in Civ 4!!!
 
i dont know if it has been mentioned on this thread,but sitting on a leader for a long time is not a good idea,unless u r saving him for a very special reason,i used my 2nd one(almost always do) on the forbidden palace,since it has to be built at high corruption areas there really isnt any other way of building it,unless u want to wait 200 rounds


and another leader that i used for hoover dam,but after hoovers dam theres a big gap where there are no wonders to be built in a long time

i had one leader fortified for like 40-50 rounds,then i used him for an army,2 rounds later,got a new one,gonna use him for army too

i read somewhere on this forum that u can have a leader for every 4 citys u have,this is not true, not for PTW anyway


dunno bout conquest
 
You must have missunderstood. You can have as many leaders as pop up, but 1 at time(as in you can't have 2 leaders at once). Armys, however, you can only have one for every four cities. 12 cities, 4 max armies, 15 cities, 4 max armies etc. And in case you don't believe me, ive got PTW too.
 
oh ok

no i though i could have more than 1 at anytime,1 for every 4 cities,which is not right

what a jip!

i held on to one leader long time

after i used him for armie i got 4 leaders in like 6 or 7 turns!!
awesome!!

war has its benefits,the more u do it,the better u get at it

i have now 16 armies,only one is slightly obsolete with 3 knights and one tank,the rest r up to date,im tearing the romans apart,muhuhahahahaha:D
 
dang, i never get armies. In my current game i got my firswt army in the modern age, so i imediately made it a leader cause there arfent any good wonders to rush, and i want military academy!!! I use my armies as soon as i get them so i can get more. If u want u might want to check out this article on using leaders by sirpleb I think this is the thread thing... http://www.civfanatics.com/civ3acad_leaders.shtml

he really explains leaders well, and has a great strategy on how to use them.
 
Originally posted by greek-anarchist
You must have missunderstood. You can have as many leaders as pop up, but 1 at time (as in you can't have 2 leaders at once). Armys, however, you can only have one for every four cities. 12 cities, 4 max armies, 15 cities, 4 max armies etc And in case you don't believe me, ive got PTW too.
I do not beleive you can have 4 armies with only 12 or 15 cities :crazyeye:
 
so sorry for confusing-typo-3 armys

but ure right ud hafta have at least 16 cities for 4 armies mb
 
Originally posted by risingnewbie
What are leaders and how do you get them?
Could be different thing according to the type of game you are playing (CIV 3, PTW or C3C)
1) Leaders are the Civ representative on the F4 screen. for instence Elizabeth is the leader of England.
2) Great Leaders (GL) - I think you are talking about those.
Should you play CIV 3 and/or PTW there is only one kind of GL those can appear during fighting when an Elite unit won a battle.
A GL can either be used to create an Army or can be used to rush any improvement including Great and Small Wonders.
You can have a look at the link bellow for more info.
http://www.civfanatics.com/civ3acad_leaders.shtml
Should you play C3C then you have 2 different kind of GL, the first one that will appear during fight called Military Great Leader (MGL) and another one that would appear when you are ahead in research called Scientific Great Leader (SGL).
MGL can either be used to create an Army or can be used to rush any improvement including Small Wonders (can NOT be used to rush Great Wonder).
Hope it helps
SGL can be used to speed up reasearch (giving a kind of Golden Age for research) or to rush Great Wonders.
 
Forbidden Palace is a city improvement, you can only build one at a time and it acts like the palace to reduce coruption. You can only get it once you have a certain number of cities
 
Originally posted by risingnewbie
what is a forbidden palace or whatever you call it you keep saying and I don't know what it means
It is a SMALL WONDER according to the Civ 3 version you are playing, a forbidden palace will Lower corruptions as if it were a second capital, so it will not only lower corruption in the city it has been built but will also lower corruption in all cities around. (CIV 3 and PTW) Very Very Powerfull must be built ASAP at the best possible place (central). the Forbidden Palace will lower corruption in the city it has been built (C3C), much less powerfull, the city location to build the Forbidden Palace is not as important as it is when you play Civ Vanilla or PTW, however you have to choose a city that can grow to max size.

I am not sure about the number of sheilds required to build the Forbidden Palace when you play C3C (I think it is 200 sheilds). You will need 300 sheilds to build it when playing Vanilla or PTW.

Prerequistes in all cases, you must have a minimum number of cities to build the Forbidden Palace:
Tiny World: 4 Cities
Small World: 6 Cities
Standard World: 8 Cities
Large World: 12 Cities
Huge World: 16 Cities

Finally the Forbidden palace will bring you an additional 3 Culture points per turn in the city it has been built.
 
To answer your question:
YES, a new Capital Palace WILL replace the existing Capital Palace.

BUT, there are 2 kinds of Palaces:

1. The Palace in your capital city.....given to you for FREE when you start a game.
2. The Forbidden Palace is a Small Wonder that you have to build OR, more easily, rush with a Great Leader.

You can have ONE Capital Palace (The city with the star by the city name on the Map Screen) AND, ONE Forbidden Palace at the SAME time. :)
 
Originally posted by ShiplordAtvar
Stack movement commands are your friend.

I just discovered that you can move units onto waiting transports en masse. Saves a lot of tedious keypad/mouse usage.

I haven't tried using the stack movement command to assault a city. Should be fun though.
Moving a stack has the same limitation as a Goto command; you can't target a city or rival unit with a Move Stack command.
 
I play Vanilla Civ 3 1.29, so not sure if it works on PTW or Conquests.
Buying one or more workers from the AI in the expansion phase can really help with the expansion of your empire, and slows the expansion for the AI. ;)
But the AI won't be able to sell them unless they are in the AI capital. :confused:
A trick you can use is to move your military units to just outside the AI cultural borders when the AI workers are working around the AI capital. The AI thinks you're going to attack his workers even though you are not at war. :rolleyes:
The frightened workers will go back inside the city. You've kept your troops outside the AI borders, so he can't get angry with you, but you can now buy the workers from him! You even get the attitude boost because now you've done a trade with him! :lol:
 
Originally posted by Evertonian
I play Vanilla Civ 3 1.29, so not sure if it works on PTW or Conquests.
Buying one or more workers from the AI in the expansion phase can really help with the expansion of your empire, and slows the expansion for the AI. ;)
But the AI won't be able to sell them unless they are in the AI capital. :confused:
A trick you can use is to move your military units to just outside the AI cultural borders when the AI workers are working around the AI capital. The AI thinks you're going to attack his workers even though you are not at war. :rolleyes:
The frightened workers will go back inside the city. You've kept your troops outside the AI borders, so he can't get angry with you, but you can now buy the workers from him! You even get the attitude boost because now you've done a trade with him! :lol:
This is one of my favorite tricks.
Doesn't work too well when you have Right of Passage agreement, though.
 
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