Post Short Single Player Tips Here

That's Great info JMK.......there's more on Forestry operations here at CFC than I thought........should have known better! ;)
 
Thanks for the welcome. Actually, I have been lurking around for a couple of years. I have played Civ 1, 2, & 3 and have won at Emperor (Civ3) but got slaughtered at Diety. I should have pointed out the Wealth/Wonder stuff. I think I just got tired of typing or had something come up. However, I never thought about using that to redirect where the 10 shields go (hello self...). I'm glad to see the follow up post you spawned as that will generate a double bonus for any future plans for Paul Bunyan activities.
 
when ever you have about 4 or less turns to tech set your science as low as posssible while still keeping the same amount of turns left till the tech :king:
and watch the money flow in! :king:
 
First, a BIG "Civ-Addict" Welcome to the CFC, Doom. :band:


Doom said:
when ever you have about 4 or less turns to tech set your science as low as posssible while still keeping the same amount of turns left till the tech :king:
and watch the money flow in! :king:
And..........if you really want "MAX" money but ALSO want to continue your research, change ONE Laborer to a Scientist in any city, AND set the Science Slider to 0%....... you'll discover ANY Technology:
1. Playing Vanilla Civ & PTW....40 Turns
2. Playing C3C......................50 Turns :)
 
after you have a skeleton road system fill in everthing with roads and irrigarion/mines to get the most out of your territory. :goodjob:
 
[c3c] :spear:

:) Try to have 2 cities before building wonders.
:) Have two defensive units per city.
:) Squares next to rivers have +1 commerce.
:) Settle next to rivers when ever possible. It will alow your cities to grow to level two.
:) Try not to give away technology. Try to stay ahead.
:) Try not to abuse a Right of Passage contract. If you do other civs will remember your betrayal, and might not let you have a Right of Passage contract with them
:) Try to start with a civ that begins with a scout. This will allow you to find other civs sooner and find goody huts which can be very helpful.
 
Ack, too many :)s...

577517 said:
:) Try to start with a civ that begins with a scout. This will allow you to find other civs sooner and find goody huts which can be very helpful.

I disagree. That means that the civ is expansionist, which is not a very good trait.
 
[offtopic] [pissed] :thumbdown :spank: Goody Huts have tech sometimes, so I don't care if it isn't a good trait
 
577517 said:
[c3c] :) Try to start with a civ that begins with a scout. This will allow you to find other civs sooner and find goody huts which can be very helpful.
@Dianthus: These were 577517's tips for Beginners!.....Don't think too many will be playing at Sid Level! ;)
 
EMan said:
@Dianthus: These were 577517's tips for Beginners!.....Don't think too many will be playing at Sid Level! ;)
What about being a beginner at SID level? :D
 
Trading


This is just a short tip for newbies. Make the most out of the least.

Say I want the silk of Cleo. I only have 300 gold saved and I am only making 60 gpt. If I go to her directly, without adjusting the tech and luxury slide bar, she will ask for example for 300 lump gold and 50 gpt (20 turns)

This makes out a total of 300 + 50*20= 1.300 g.

Now say that before visiting good old Cleo we adjust the slide bars and increase our tech input and the amount used for luxuries (so as to spend MORE and earn LESS). Now for example we are only making 30 gpt instead of 60gpt. We now go to Cleo (remember the AI knows at all times how much money you have stashed away and how much you are making, just like the IRS :mischief: ).

We strike the same deal only this time Cleo will ask for the 300 gold and 20 gpt.

This makes out a total of 300 + 20*20= 700 g.

You have saved your Empire 500 gold (1.300-700) and bought the same silk. It might not sound like such a big deal after all, albeit if you do this in every single bargain along ALL the game you save thousands which could go to…building units ;) .

The golden rule is to haggle over the deal always. Never accept what you are offered upfront by the AI. There is always a better deal lying just ahead…

BTW once the deal is over you READJUST the tech slide and the luxuries back to what you had previously prior to speaking with Cleo (so you are back again making 60 gpt minus the 20 gpt of the silk) perhaps even more; because with the new silk luxury and with a marketplace in your towns more people are now happy and willing to join the job market, so you have less artists and more workers at it. Which in turn means you are making more money than just 60 gpt……

BTW, is this an exploit ?

”If you fail to plan, you plan to fail”
 
I have one for Beginners.
BE SURE TO HAVE A SECOND WORKER BEFORE YOU BUILD YOUR THIRD CITY.
 
Reference Doom:

"after you have a skeleton road system fill in everthing with roads and irrigarion/mines to get the most out of your territory.
__________________
heavy artillery "


And I thought it would be better to leave everything the way it is...(sarcastic)
 
Upon the discoery of Magentism and the availability of frigates and privateers, build a fleet of privateers and one frigate and sail them around together in a group. Use the privateers to attack enemy ships and regroup them under the frigate so they won't be attacked later. You can also hide them in cities. This allows you to attack enemy ships without going to war!

Batho
 
I"ll have to try that. I don't think its an exploit because the AI has an unfair advantage in trading, its more of a sleight of hand, show them one thing, and have an ace in the hole.
 
it's true that you shouldn't accept the deal as AI offers. but normally it's far more time-saving just to bargain in the trading screen than actually adjusting your science or lux tax. and i believe the price of a lux or a tech is always fixed. you won't change it by playing around with your treasury.
 
I agree with you davidcrazy that you save more time from what you say. Perhaps for a newbie it is just a pain in the neck, but try this preadjustment at higher levels.

I meant my short tip just as a compliment to what you normally do in the Trading Screen.

As I say, this makes the trade "optimal" because you are maximizing your gains in any given bargain, literally squeazing blood out of a rock. And I tell you that in Emperor or above (I stick to the former mostly) you need all you can to beat the AI bonus. When you only have 1.300 g in your treasury and, say, Greece at Emperor has 70,000 gold stashed away, you need to maximize and allocate optimally your scarce resources in order to win.
 
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