Post Short Single Player Tips Here

the romans and persians, both with an awesome UU. my advice is, use the legionairre on higher difficulty levels, and the immortals on lower difficulty levels. why? on lower difficulty levels (regent down) the ai hardly ever counter attacks you, so the extra defense of the legionairre won't help all that much. but the immortals will help attacking. on higher difficulty levels, the legionairre is better because the ai counter attacks all the time. the extra attack of the immortals won't help, it dosen't matter how good the unit is, if they get counter attacked on the way to a city and you don't have enough of them to take out all defenders in one turn, they'll just kill them again on another counter attack.

note that the legionairre is great for victory point games, as they are the best unit for causing attrition towards your opponent, and limiting attrition on your side. (even w/o victory point scoring, this is still great, the ai will give you more stuff for peace the more attrition you cause, even if you didn't take any cities
 
History Freak said:
When you start out always build a garrison before a settle ther may be a barrbain near by.
OR.....play with the Barbarian setting OFF......then you don't have to worry about 'em! :groucho:
 
History Freak said:
When you start out always build a garrison before a settle ther may be a barrbain near by.
IMHO bad advice. Don't worry about barbs taking a few coins. Expansion rulez.
 
tao said:
Don't worry about barbs taking a few coins. Expansion rulez.
I think what History_Freak was referring to was, for example, moving a Settler out, unescorted, and running into a Barbarian, which of course would simply Kill it! Of course, if your Barbarian setting is on Sedentary, this is fairly unlikely to happen, at least early in the game! :)
 
History Freak said:
I think Leginaries in Civ 3 regular are much better than Pikeman Warlord
I still haven't gotten an answer to what this means...
 
Yes, Legionaries are better than pikemen. They defend at the same value and they have a much better attack value. :)
 
ANY VERSION: (I guess)

Playing with Barbarians ON benefits you with units promotions and gold (if successful!) but beware: It also benefits the AI in the same ways! Personally, I don't think it's worth it in most cases to have rich AIs with veteran/elites running around, even if you do to, but that's me...

If you are good enough (or playing on a low enough difficulty) to stay ahead in the tech race without trading with the evil, monstrous, horrid AI civs, then don't! Do everything to keep AIs in the dark technologically! Even a few extra turns ahead can make quite a difference!

And don't forget! - Use Espionage to steal techs and unit locations! If you're ridiculously wealthy, initiate propaganda, especially if the AI civ is on another continent since you'll peacefully get a foothold.

If you plan on making war in the Industrial Ages like me, play as the Germans! Militaristic, Scientific, and they get Panzers! But you'll have to be Mr. Nice Nation-Building White Guy for a while...
 
I like building regiments of 5 good defenders, 5 good atackers, 10 high-movement units, and 10-20 artillery. I station these units near a city and destroy alll roads in range so only units with more than one movement can attacke me. I might bring 2 workers along and buid a barricade for defense. I bombard the crap out of the city and take it with an atacking unit. If the stack is on a moutain and I buld a barricade it is nigh on impossible to destroy. This always works for me :D . The defenders take care of the counter atack and the atackers take care of the city. My fast movers take care of fleeing units from the bombard or fast units that lost to defenders, and move back to the stack. Only problem is 40 units to seige one city is a bit much. Then agian I rush defenders in the citt( I go commie before war ;) and reuse the detachment in another city.

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I came :borg: , I saw :sniper: , I nuked :nuke: :bump: :nuke:
 
Little trick I tried in the first emperor game I've been doing well in.

I'm playing Celts and the only common border is with the Aztecs, it's the early middle ages, we had an AA war and are now at "Peace". I am getting the feeling that the Aztecs are getting ready to invade. I lined my border with spearmen (15 squares?) and then left a gap next to a city that held a Stack of Doom. Sure enough the Aztecs invaded and took the path of least resistance placing their entire invading force next to my stack of doom and enabling me to wipe out their entire invading force in one turn.

Is this common?
 
Considering that those 15 spearmen could have been 7 Gallic Swordsmen, I think it was a waste.
 
Then I would have had to have15 Galic Swordsmen. If I only had 7 then I wouldn't have had my whole border covered, would I?
 
Those 7 Gallic Swordsmen could have been used to attack. With the extra movement, Gallics cover much more ground than spears. You can achieve the same effect as with the spears with the Gallics by using them to attack the AI stack (split your Gallics into two or three stacks to cover your border), and then after that, you won't be left with useless spears.
 
I think you might be misiing the point. The idea is to only have only one hole in the entire border so that everyone enters at the same spot thus not risking the chance that any divided stack would be to small, or to far away, to perform the counter ofensive. They could have all been warriors, or archers standing along the border, but in this case I had enough left over spearmen to do the job. Plus if you were not playing as Celts you would not have the Gallic Swordsmen. The line of defense has nothing to do but stand there and guide the "stupid" AI into one spot. If the AI was smart they would have spread their attack out.
 
Shinatoo said:
I lined my border with spearmen (15 squares?) and then left a gap next to a city that held a Stack of Doom. Sure enough the Aztecs invaded and took the path of least resistance placing their entire invading force next to my stack of doom and enabling me to wipe out their entire invading force in one turn.

It's a good way to attract the AI.

I sometimes pick a city that is reachable from the AI within two turns (but not one turn) and remove all the garrissons, leaving it unprotected... it's a sure decoy, the AI (even though with suppossedly having fog of war) always goes in that direction...
 
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