Pounder's Library

jafink said:
hey nice work! do all of these mods work for vanilla version?

Most of them can be used for Vanilla. Roads, Rails, Era Splashes, mostly all the terrain, Borders and miscellaneous things like the Global Warming Thermometer should all be good to go in Vanilla.

Exceptions being post Vanilla additions: marshes, volcanos, ruins, landmark terrain like Fuji and Kilimanjaro.

The Wonder splashes will work but they were intended for Conquests, the info on some of the splashes may be different than they were on a couple splashes because of changes in the game with the expansion packs.
 
could you possibly make lazer style roads ( if you know what i mean.)
purple or blue roads pls
 
Pounder, I have a humble request for you (since you are the terrain modding dude around here, ;)). But for some reason I can't PM you. Would you be interested in doing irrigation and/or mines for the Star Wars mod? PM me for specifics, if interested. :)
 
Awesome stuff Pounder! You really give the public a wide variety of graphic features to customize their civ games, many of which I am personally making much use of! :goodjob:

On that note, there is one thing in particular that you made that I would like to add to one of my games. More precisely speaking, I wanted to add your Mt. Fuji graphic to a scenario of mine...but, ran into a bit of a snag. I realised after downloading it and placing it in the scenario folder, in the terrain folder to be exact, that I have no clue what to do thereafter. I opened the civ editor up to see if the LM_Mountain had changed in anyway, but to no avail. I then tried by renaming the Mt. Fuji file (that I downloaded from your link) to LM_Mountain but the LM_Mountain file still looked the same in the editor. What I of all things don't understand though, how do I make it that placing two LM_Mountain terrain squares on the map next to eachother that they look like the Mt. Fuji graphic. I have no clue at all how the two tile terrain works so I would appreciate any help you can offer (or possibly a redirecting to someone who does). :confused:
 
Awesome stuff Pounder! You really give the public a wide variety of graphic features to customize their civ games, many of which I am personally making much use of! :goodjob:

On that note, there is one thing in particular that you made that I would like to add to one of my games. More precisely speaking, I wanted to add your Mt. Fuji graphic to a scenario of mine...but, ran into a bit of a snag. I realised after downloading it and placing it in the scenario folder, in the terrain folder to be exact, that I have no clue what to do thereafter. I opened the civ editor up to see if the LM_Mountain had changed in anyway, but to no avail. I then tried by renaming the Mt. Fuji file (that I downloaded from your link) to LM_Mountain but the LM_Mountain file still looked the same in the editor. What I of all things don't understand though, how do I make it that placing two LM_Mountain terrain squares on the map next to eachother that they look like the Mt. Fuji graphic. I have no clue at all how the two tile terrain works so I would appreciate any help you can offer (or possibly a redirecting to someone who does). :confused:

This was a request by W.i.n.t.e.r on this thread that also explains the usage.
http://forums.civfanatics.com/showthread.php?t=109476
 
Thanks I used your Waterfalls I like how they only show up in some snowy mountains like the birthplace of a river

Ya know what will look greatl? If you designed a few large screenies exibiting all your work combined like a showcase of everything pounder CAll it Pounders World!

That would rock and would put your work even more in the Spotlight.
IM sure you busy so just mull it over for a rainy day project or something. Dosn't mater I was just thinking of everyone whos to lazy to click the links. THose lazy bums should still have a chance to see all these great enhacments for the reason they atleast have good taste playing Civ3 instead of 3d seasame CIV

Truly T.A
 
Back
Top Bottom