PowerBar (v2.0.0+) for Civ III v1.29f

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Originally posted by SpiderZord


Baron - are you running v3.0.2 or v3.0.1? Version 3.0.2 should fix the problem you are having ;) - If not, please email me a note! Thanks

Hi SpiderZord

I used the attachement of version 3.0.2. and downloaded it! But when I opened it the version 3.0.1. was extracted!! :eek: Idon´t know if I have made something wrong or if I didn`t find the right attachement!
Thank you SpiderZord!
 
Originally posted by jeannie
I've found a bug I actually like in your PTW Powerbar!

SOMETIMES when I scroll through the cities, one of my cities will have a blank for the item in production. (I haven't been able to figure out a pattern for when this happens, tho.) If I then press the 'Donate' button, Powerbar gives me enough shields in each city to complete what I'm producing (as opposed to doing the same but changing each city's production to the chosen item).

As I said - I kind of like this bug! At some point, it would be nice if you add a button that does this explicitly - 'Complete production in all cities'.

Actually, that function is there, it's just not obvious ;)

Put a check in the box next to the 'C' (complete production) button for every city that you want production to be auto-completed. Holding the shift key while you click will put a check in every one of your cities. Then turn on the Auto function by putting a check in that box. PowerBar will complete the production in those checked cities every 5 seconds until it's turned off. This works the same for foodbox, research and treasury (both the complete and suppress options).
Some day I'll get around to documentation/tutorial. :cringe:
 
Perhaps if its possible, can you send a new link???
I hope I am not tiresome.
 
Originally posted by Baron Rakkan
Perhaps if its possible, can you send a new link???
I hope I am not tiresome.

I double checked the post and it is the correct version :)
This is the link: PowerBar 3.0.2 attachment post
The zip file is PowerBar302.zip, but the file is the same - just PowerBar.exe. Just make sure you let WinZip (or whatever) overwrite the old version when you extract it ;)

PS PowerBar 3.0.3 status :D

I have added 2 new buttons for units:
1) 'H' button - HEAL all filtered units
2) 'E' button - Promote filtered units to ELITE status

I'm also working on a 'unit group name' function to quickly grab sets of units...I'll release it soon (tomorrow)?
 
Thanks Spider Zord!

When I was logged in the Forum, always when I downloaded this link below, it always downloaded the 3.0.1 Version!!!!!!! Really, but I don`t know why. Then after several tries I logged out and tried to download the SAME!!!! file again and -surprise- it worked!!! I don´t know why it was a problem to download the correct file, while I was logged in, but know everything works.

Thank you very much SpiderZord and nice work!!!
 
Originally posted by SpiderZord


TC4 also reported this same problem. He sent me his save game and I was able to load it without a problem. :confused:

TC4 was running windows XP home... Are there any XP home users that are successfully running PB3.0.2 and PTW1.04f?

I have the same problem (Run-time error 6, overflow). I'm using WinXP Pro (Not home), running on an Athlon XP 1800+, 512mb PC2100 DDR SDRAM, ASUS A7V266 mobo, Radeon 9700 Pro. Using PTW 1.04f, not modded in any other way. PowerBar v. 3.0.2 (I think that's the right number.)

Don't know if it has anything to do with it, but I have the Visual Studio.Net framework + runtimes installed (Just a guess, since it's a run time error, and since I have very little programming experience).

Earlier versions of PB worked fine w/ 1.29f (before PTW), so I'm not sure.

-Sniper
 
At least this problem is inconsistent...:rolleyes:

PTW did necessitate a change to the way I was reading building/unit/race data in the initial load. The bottom line - I'll look at the code again and see if I can handle it differently.

The good news - Santa's elves are assembling a new computer for me :D which will be running XP... that should give me a chance to clear up some of these OS issues. The unlucky XP users who are having trouble will have to bear with me. I may get a chance to send a 'debug' build to dump some critical memory reads...I'll ask for some volunteers when that time comes.

Thanks for the feedback!

PS Sniper59 - nice computer...I'm hoping the elves find a 9700 Pro lying around their shelves to dump into my system. ;)
 
Originally posted by SpiderZord
PS Sniper59 - nice computer...I'm hoping the elves find a 9700 Pro lying around their shelves to dump into my system. ;)

Hehe, yeah. I'm hoping the elves bring me a 2800+ this year :). Ever since I built it about a year ago, I've been upgrading it (albeit slowly, the Radeon was the newest addition), but the problem is I don't have time for a job because of school. My computer is like a child to me, even if it is a cold, calculating, lifeless one which requires me to upgrade it if I want it to perform better...

... I need a job.
 
Spiderzord, i'm not using Windows XP home edition. Just plane windows 98 :). i'll try running my game under another OS.
 
Originally posted by Sten
Spiderzord, i'm not using Windows XP home edition. Just plane windows 98 :). i'll try running my game under another OS.

Thanks Sten - so it's not OS specific... :aargh:

I'll definitely have to make a debug build to find the problem. If you three (Sten, TC4 and Sniper59) are OK with running a version that will dump some debug info for me, please email me at SpiderZord's Email - thanks.

I'll send you a file when I get it put together.
 
Originally posted by SpiderZord
[Are there any XP home users that are successfully running PB3.0.2 and PTW1.04f? [/B]

I can confirm that XP definately has a problem.

The Win2000 people (11 people) is our little corner of the world are working perfectly. No problems.

Those of us who got machines with XP (5 people) are all getting the 'Runtime error 6 - Overflow' message.

Is there anything we can to fix/help with this?

Apexion

PS. Thanks for the great tool.
:goodjob:
 
Originally posted by SpiderZord
[Are there any XP home users that are successfully running PB3.0.2 and PTW1.04f? [/B]

I can confirm that XP definately has a problem.

The Win2000 people (11 people) is our little corner of the world are working perfectly. No problems.

Those of us who got machines with XP (5 people) are all getting the 'Runtime error 6 - Overflow' message.

Is there anything we can to fix/help with this?

Apexion

PS. Thanks for the great tool.
:goodjob:
 
Just two suggestions for added features.
  1. A config file that saves the settings on the Power Bar on closing.
  2. It would also be nice if the power bar applied any "Civilization Wide" settings to all new cities upon reloading.

P.S. I'm a Win 2k user and have had no problems with the latest beta under PtW 1.04. :)
 
Powerbar 302 run fine, but it can't work with extra-large maps (PtW supports up to 360x360 or so). If I try to load a game with an extra-large map I get the error "error getting mapsize" and so I can't use some functions of powerbar.
 
Sorry, but I don't have symbols for powerbar. Here however, is the stack trace after attaching windbag at the fault. If thats useful for finding the fault, great. If not, eh, can't help but try and be helpful.

Also, if that intro splash dialog was modal, i'd love you. The number of times I click away from it while it loads, and then it disappears.

0:001> g
Unknown exception - code c000008f (first chance)
Unknown exception - code c000008f (first chance)
Unknown exception - code c000008f (first chance)
Unknown exception - code c000008f (first chance)
eax=77c393eb ebx=00000000 ecx=008923a8 edx=00000000 esi=77f7663e edi=00000000
eip=7ffe0304 esp=0012fe30 ebp=0012ff28 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000202
SharedUserData!SystemCallStub+4:
7ffe0304 c3 ret
0:000> kb
ChildEBP RetAddr Args to Child
0012fe2c 77f7664a 77e798ec ffffffff 00000000 SharedUserData!SystemCallStub+0x4
WARNING: Stack unwind information not available. Following frames may be wrong.
0012ff28 77e7990f 00000000 77e8f3b0 ffffffff ntdll!NtTerminateProcess+0xc
0012ff3c 7342dec0 00000000 70a71a29 80000002 kernel32!ExitProcess+0x12
0012ffb8 00402656 004027b0 77e814c7 70a71a29 MSVBVM60!ThunRTMain+0xae
0012fff0 00000000 0040264c 00000000 78746341 PowerBar+0x2656
 
Thanks to everyone for the feedback!

Overflow Error Status
I've been taking the extra time to assemble an all-purpose debug tool that I can release to those users with problems like the overflow. I'll finish it ASAP and with the help of a few of you, I should be able to pinpoint the problem. Right now, I'm thinking it has to do with the game turn location - the year displayed on powerbar is calculated based on the current turn - if the offset is wrong, it could be leading to the overflow problem. I'll know for sure when I see some memory dumps from those having the problem.

PowerBar v3.0.3 Status
While debugging my 'Group Units' function, I came across several problems, which eventually led to a similar problem with cities :eek: There were some earlier reports of strange behavior with city auto settings when cities traded owners and late game problems. I now know why.

I'm going to first get a fix on the Overflow issue, then fix the issues with v3.0.3 - thanks for your patience and nice comments. :)

Kahn - thanks for the suggestions... the second one has been on my mind for a while and your first suggestion is becoming a must with the new functionality (remembering group names, etc.) Both suggestions are on my to do list.
 
Powerbar V3.0.2

I have windows XP and been using this version with no problems until it recently crashed when using one of the PTW customized scenarios. It gave me a runtime error 11 (division by zero). It probably was (as someone mentioned before in this forum) due to a very large map but I just couldn't load the utility in this particular scenario.

Anyway, thought it would help.:confused:
 

Attention Settlers!

Tired of those long trips on clunky, easy-to-sink transport vessels?

Sick of walking for a dozen turns only to get captured and turned into an enemy worker?

Fed up with spending half the Middle Ages headed for that ideal spot only to find an enemy city already there when you arrive?

Well get Teleport by PowerBar!

That's right, Teleport by PowerBar will zap you there instantly. Long before your enemies even learn mapmaking!

Teleport by PowerBar can even send a dozen support units to keep you from getting bludgeoned by low-life conscript barbarians.

Is it any great wonder human players are turning to Teleport by Powerbar for their transportation needs?

So get Teleport by PowerBar and leave the caravel at home!


(Destination subject to change without notice.)
 
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