PowerBar (v2.0.0+) for Civ III v1.29f

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Thanks for the feedback, Kahn - the missing city improvements are now fixed. The changes for the 1.14f PTW patch are almost complete. ;)
 
:crazyeye:
That means there will be a new version of the PowerBar for PTW1.14 shortly??
Yeeeeeeeeeeaaaaaaaaaaaaahh. I can`t wait any longer. Great work SpiderZord:beer:
 
No problem. Can't wait for the new version of Power Bar to come out (I've even been holding off on applying the new patch until you post a new version Power Bar :lol: )!
 
I just uploaded PowerBar 3.0.9 here:

PowerBar v3.0.9 beta

PowerBar is now compatible with PTW 1.14f... everything seems to be working, but please let me know of any problems!

This version also fixes the problem reported by Kahn (newer city improvements like Stock Exchange were not showing in production).
 
Joan of Arc is so smug. That's the way the French are. She thought she was better than me until I teleported all her troops onto Devil's Island and then overran her oh so highly cultured cities.


:p

:crazyeye:
 
Great!!! Going to begin testing it out right now! [dance]

:ar15: :tank: :slay:
 
Seems to work great with the PtW patched version 1.14F!


...and it's less filling too! :die: :tank: :ar15:
 
I downloaded the power bar and it looks great, however i have a problem and i dont know how to fix it. When I start my civ game the top of the bar goes off the screen so I cant see it. Any way to move the bar down a bit? Please help as Im computer limited lol. thanks much
 
Originally posted by SchmuckyTheCat
I was manipulating a hotseat game and several of the powerbar features didn't work so well for players 2 and 3.

I do hope you're not using this to cheat in multi-player...
 
Sorry SchmuckyTheCat, multiplayer is not supported (even hotseat).

I saw a good suggestion on another forum about recording miltary losses/statistics. I'm thinking of a option that can be switched on that will append a text file each turn of units lost by civilization. It will be a turn based delta of the units lost (I don't think I'll be able to tell the difference between a military loss and a disbanded unit).

This fits in well with my focus changing for while to more information/statistics. A while back, someone was wanting more 'spy' information, like turns until city x finishes item or grows or civ x finishes researching x tech etc.

Let me know if you have any ideas!
 
It's too bad Civ III doesn't record military loses like Civ II. That would be a great addition to PowerBar. I do like the small on screen footprint of PowerBar, but I would like to be able to expand it large enough for the different buttons to have names instead of just letters. Keep up the great work.
 
I have recently tried out the PowerBar once again and WOW what a different it is as compared to the original version. :D I think one of the feature that can be added is the total number of cities on the map as the max number of 512 is quickly reached in a game with 24 Civs and it would be nice to know how many cities there is already so you can avoid building the unnecessary settlers instead waiting until build city time when you are told too many cities. ;)

If it is at all possible, another thing that can be added for PowerBar is the relationship between the tribes. Especially if there is another window that allows you to change the relationship. If this can be added then all modder will treat you as GOD of Civ3. :D
 
Salutations and all...
(I'm not realy good at it .. so straight tthe point...and yes I'm new around here :p)
Thank god for powebar
Version after version it keeps getting better and better but I still keep coming across the same problem. It never for once showd me the right research status for any of the civilizations in a game in the info box .

For example... in my last game I was nearly finished the required advances for the middle ages era, and powerbar was showing that I was still reasearching "education" WTH? :eek: but not only I was done with it but with astronomy !and! banking as well, both depending on education. The same goes for the rest of civs in that game.Powerbar kept showing me that they were researching advances I personaly sold them several turns ago.

So what am am I doing wrong?
game info: Civv III, v1.29f , Playing the Babylonians, default rules, huge map, all 15 random civs, using PowerBar 3.0.9 beta
 
Tex Hex :goodjob: - thanks for the error report! You are not doing anything wrong - there is a bug in that info report. I'll check it out.
 
How about saving the settings you last used, and reapplying them on startup (this assumes that the Power Bar can recognize that you are resuming the same game)?

Also, what about automatically applying any "Tribe"-wide settings (such as, if auto-build complete active for all cities) to any newly founded/captured cities whenever you hit the load button?

:ninja:
 
Originally posted by Kahn
How about saving the settings you last used, and reapplying them on startup (this assumes that the Power Bar can recognize that you are resuming the same game)?

Also, what about automatically applying any "Tribe"-wide settings (such as, if auto-build complete active for all cities) to any newly founded/captured cities whenever you hit the load button?

:ninja:

I have your first suggestion on my to do list...

- you're second item is already in version 3.0.9 (the yellow 'D' button next to the 'Auto ON' checkbox allows you to set default city auto options for any civ (ctrl and alt keyboard shortcuts set for all designated enemy/friendly cities).
For example, you have a city of yours selected that has auto complete production and auto fill foodbox turned on. Click the 'D' button and you get a message that says something like: "Use the current city's auto settings as the default for this tribe?" Once the defaults are set, then any new cities or captured cities adopt those defaults. Likewise, if you have a set of other tribes tagged as 'enemy', then select one of their cities, set the defaults (like autosuppress production and food) and Ctrl-click the 'D' to set those settings as the default for ALL enemy cities. ;)

One of these days, I'll download this thread and cut and paste all these documentation snipets into an actual user manual... :rolleyes:
 
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